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build: Target same CPU architecture level as PS4. (#2745)
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1 changed files with 2 additions and 2 deletions
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@ -54,8 +54,8 @@ else()
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endif()
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endif()
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if (ARCHITECTURE STREQUAL "x86_64")
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if (ARCHITECTURE STREQUAL "x86_64")
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# Set x86_64 target level to Sandy Bridge to generally match what is supported for PS4 guest code with CPU patches.
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# Target the same x86_64 feature set as the PS4 CPU to match requirements.
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add_compile_options(-march=sandybridge)
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add_compile_options(-march=btver2 -mno-sse4a)
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endif()
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endif()
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if (APPLE AND ARCHITECTURE STREQUAL "x86_64" AND CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "arm64")
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if (APPLE AND ARCHITECTURE STREQUAL "x86_64" AND CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "arm64")
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