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https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-25 04:45:00 +00:00
Replace remaining uses of QDir::currentPath() / user with UserDir.
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parent
062ee9e092
commit
54b5900498
3 changed files with 34 additions and 15 deletions
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/path_util.h"
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#include "trophy_viewer.h"
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TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindow() {
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@ -19,8 +20,17 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
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}
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void TrophyViewer::PopulateTrophyWidget(QString title) {
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QString trophyDir = QDir::currentPath() + "/user/game_data/" + title + "/TrophyFiles";
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QDir dir(trophyDir);
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#ifdef _WIN32
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "game_data" /
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title.toStdWString() / "TrophyFiles";
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const auto trophyDirQt = QString::fromStdWString(trophyDir.wstring());
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#else
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "game_data" /
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title.toStdString() / "TrophyFiles";
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const auto trophyDirQt = QString::fromStdString(trophyDir.string());
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#endif
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QDir dir(trophyDirQt);
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if (!dir.exists()) {
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std::filesystem::path path(gameTrpPath_.toStdString());
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#ifdef _WIN64
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@ -35,7 +45,7 @@ void TrophyViewer::PopulateTrophyWidget(QString title) {
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for (const QFileInfo& dirInfo : dirList) {
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QString tabName = dirInfo.fileName();
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QString trpDir = trophyDir + "/" + tabName;
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QString trpDir = trophyDirQt + "/" + tabName;
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QString iconsPath = trpDir + "/Icons";
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QDir iconsDir(iconsPath);
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