Render without rendering (#2152)

* presenter: render the game inside a ImGui window

* presenter: render the previous frame to keep the render rendering

* swapchain: fix swapchain image view format not being converted to unorm

* devtools: fix frame graph timing
This commit is contained in:
Vinicius Rangel 2025-01-16 16:27:23 -03:00 committed by GitHub
parent 440a693fae
commit 56a6c95730
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
19 changed files with 306 additions and 110 deletions

View file

@ -28,7 +28,6 @@ static bool show_simple_fps = false;
static bool visibility_toggled = false;
static float fps_scale = 1.0f;
static bool show_advanced_debug = false;
static int dump_frame_count = 1;
static Widget::FrameGraph frame_graph;
@ -253,8 +252,8 @@ void L::DrawAdvanced() {
}
void L::DrawSimple() {
const auto io = GetIO();
Text("%.1f FPS (%.2f ms)", io.Framerate, 1000.0f / io.Framerate);
const float frameRate = DebugState.Framerate;
Text("%d FPS (%.1f ms)", static_cast<int>(std::round(1.0f / frameRate)), frameRate * 1000.0f);
}
static void LoadSettings(const char* line) {
@ -265,7 +264,7 @@ static void LoadSettings(const char* line) {
return;
}
if (sscanf(line, "show_advanced_debug=%d", &i) == 1) {
show_advanced_debug = i != 0;
DebugState.ShowingDebugMenuBar() = i != 0;
return;
}
if (sscanf(line, "show_frame_graph=%d", &i) == 1) {
@ -310,7 +309,7 @@ void L::SetupSettings() {
handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
buf->appendf("[%s][Data]\n", handler->TypeName);
buf->appendf("fps_scale=%f\n", fps_scale);
buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
buf->appendf("show_advanced_debug=%d\n", DebugState.ShowingDebugMenuBar());
buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
buf->appendf("dump_frame_count=%d\n", dump_frame_count);
buf->append("\n");
@ -336,12 +335,12 @@ void L::Draw() {
if (!DebugState.IsGuestThreadsPaused()) {
const auto fn = DebugState.flip_frame_count.load();
frame_graph.AddFrame(fn, io.DeltaTime);
frame_graph.AddFrame(fn, DebugState.FrameDeltaTime);
}
if (IsKeyPressed(ImGuiKey_F10, false)) {
if (io.KeyCtrl) {
show_advanced_debug = !show_advanced_debug;
DebugState.ShowingDebugMenuBar() ^= true;
} else {
show_simple_fps = !show_simple_fps;
}
@ -376,7 +375,7 @@ void L::Draw() {
End();
}
if (show_advanced_debug) {
if (DebugState.ShowingDebugMenuBar()) {
PushFont(io.Fonts->Fonts[IMGUI_FONT_MONO]);
PushID("DevtoolsLayer");
DrawAdvanced();

View file

@ -83,15 +83,13 @@ void FrameGraph::Draw() {
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
static float deltaTime;
static float frameRate;
if (!isSystemPaused) {
deltaTime = io.DeltaTime * 1000.0f;
deltaTime = DebugState.FrameDeltaTime * 1000.0f;
frameRate = 1000.0f / deltaTime;
}
Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
Text("Presenter time: %.3f ms (%.1f FPS)", io.DeltaTime * 1000.0f, 1.0f / io.DeltaTime);
Text("Flip frame: %d Gnm submit frame: %d", DebugState.flip_frame_count.load(),
DebugState.gnm_frame_count.load());

View file

@ -16,6 +16,9 @@ class FrameGraph {
std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list{};
float deltaTime{};
float frameRate{};
void DrawFrameGraph();
public: