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shader_recompiler: Implement shader export formats. (#2226)
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14 changed files with 286 additions and 57 deletions
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@ -175,6 +175,14 @@ public:
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[[nodiscard]] U32 PackHalf2x16(const Value& vector);
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[[nodiscard]] Value UnpackHalf2x16(const U32& value);
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[[nodiscard]] U32 PackUnorm2x16(const Value& vector);
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[[nodiscard]] Value UnpackUnorm2x16(const U32& value);
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[[nodiscard]] U32 PackSnorm2x16(const Value& vector);
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[[nodiscard]] Value UnpackSnorm2x16(const U32& value);
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[[nodiscard]] U32 PackUint2x16(const Value& value);
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[[nodiscard]] Value UnpackUint2x16(const U32& value);
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[[nodiscard]] U32 PackSint2x16(const Value& value);
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[[nodiscard]] Value UnpackSint2x16(const U32& value);
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[[nodiscard]] F32F64 FPAdd(const F32F64& a, const F32F64& b);
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[[nodiscard]] F32F64 FPSub(const F32F64& a, const F32F64& b);
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