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shader_recompiler: Implement shader export formats. (#2226)
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14 changed files with 286 additions and 57 deletions
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@ -187,6 +187,14 @@ OPCODE(PackFloat2x16, U32, F16x
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OPCODE(UnpackFloat2x16, F16x2, U32, )
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OPCODE(PackHalf2x16, U32, F32x2, )
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OPCODE(UnpackHalf2x16, F32x2, U32, )
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OPCODE(PackUnorm2x16, U32, F32x2, )
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OPCODE(UnpackUnorm2x16, F32x2, U32, )
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OPCODE(PackSnorm2x16, U32, F32x2, )
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OPCODE(UnpackSnorm2x16, F32x2, U32, )
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OPCODE(PackUint2x16, U32, U32x2, )
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OPCODE(UnpackUint2x16, U32x2, U32, )
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OPCODE(PackSint2x16, U32, U32x2, )
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OPCODE(UnpackSint2x16, U32x2, U32, )
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// Floating-point operations
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OPCODE(FPAbs32, F32, F32, )
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