From 5789fd881c926d328e57bddc606c74d3c8b4e5b9 Mon Sep 17 00:00:00 2001 From: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com> Date: Mon, 30 Jun 2025 21:53:45 +0200 Subject: [PATCH] Remove accidentally left in debug logging from touchpad input emulation --- src/input/input_handler.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/input/input_handler.cpp b/src/input/input_handler.cpp index 7c4e19103..67980ed0c 100644 --- a/src/input/input_handler.cpp +++ b/src/input/input_handler.cpp @@ -514,17 +514,14 @@ void ControllerOutput::FinalizeUpdate() { if (button != SDL_GAMEPAD_BUTTON_INVALID) { switch (button) { case SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT: - LOG_INFO(Input, "Topuchpad left"); controller->SetTouchpadState(0, new_button_state, 0.25f, 0.5f); controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state); break; case SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER: - LOG_INFO(Input, "Topuchpad center"); controller->SetTouchpadState(0, new_button_state, 0.50f, 0.5f); controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state); break; case SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT: - LOG_INFO(Input, "Topuchpad right"); controller->SetTouchpadState(0, new_button_state, 0.75f, 0.5f); controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state); break;