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chore: Make shadps4 REUSE compliant
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124 changed files with 659 additions and 1891 deletions
18
.github/workflows/ci.yml
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18
.github/workflows/ci.yml
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@ -0,0 +1,18 @@
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# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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name: Reuse
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on:
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push:
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branches: [ main ]
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tags: [ "*" ]
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pull_request:
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branches: [ main ]
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jobs:
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reuse:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: fsfe/reuse-action@v1
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3
.github/workflows/format.yml
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3
.github/workflows/format.yml
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# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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name: Clang Format
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on:
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10
.github/workflows/windows.yml
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10
.github/workflows/windows.yml
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@ -1,7 +1,5 @@
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# This workflow uses actions that are not certified by GitHub.
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# They are provided by a third-party and are governed by
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# separate terms of service, privacy policy, and support
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# documentation.
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# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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name: Windows
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@ -21,21 +19,17 @@ permissions:
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jobs:
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build:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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- name: Upload a Build Artifact
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uses: actions/upload-artifact@v3.1.2
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with:
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