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video_core: Implement basic compute shaders and more instructions
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58 changed files with 1234 additions and 293 deletions
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@ -52,7 +52,7 @@ int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len) {
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return SCE_OK;
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}
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void PS4_SYSV_ABI sceKernelUsleep(unsigned int microseconds) {
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void PS4_SYSV_ABI sceKernelUsleep(u32 microseconds) {
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std::this_thread::sleep_for(std::chrono::microseconds(microseconds));
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}
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