video_core: Implement basic compute shaders and more instructions

This commit is contained in:
raphaelthegreat 2024-05-29 01:28:34 +03:00
parent 10bceb1643
commit 58de7ff55a
58 changed files with 1234 additions and 293 deletions

View file

@ -52,7 +52,7 @@ int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len) {
return SCE_OK;
}
void PS4_SYSV_ABI sceKernelUsleep(unsigned int microseconds) {
void PS4_SYSV_ABI sceKernelUsleep(u32 microseconds) {
std::this_thread::sleep_for(std::chrono::microseconds(microseconds));
}