video_core: Implement basic compute shaders and more instructions

This commit is contained in:
raphaelthegreat 2024-05-29 01:28:34 +03:00
parent 10bceb1643
commit 58de7ff55a
58 changed files with 1234 additions and 293 deletions

View file

@ -33,7 +33,7 @@ struct InputModifiers {
/// These are applied before storing an operand register.
struct OutputModifiers {
bool clamp = false;
float multiplier = std::numeric_limits<float>::quiet_NaN();
float multiplier = 0.f;
};
struct InstOperand {