video_core: Implement basic compute shaders and more instructions

This commit is contained in:
raphaelthegreat 2024-05-29 01:28:34 +03:00
parent 10bceb1643
commit 58de7ff55a
58 changed files with 1234 additions and 293 deletions

View file

@ -34,13 +34,11 @@ void Translator::S_LOAD_DWORD(int num_dwords, const GcnInst& inst) {
void Translator::S_BUFFER_LOAD_DWORD(int num_dwords, const GcnInst& inst) {
const auto& smrd = inst.control.smrd;
const IR::ScalarReg sbase{inst.src[0].code * 2};
const IR::U32 offset =
smrd.imm ? ir.Imm32(smrd.offset * 4)
: IR::U32{ir.ShiftLeftLogical(ir.GetScalarReg(IR::ScalarReg(smrd.offset)),
ir.Imm32(2))};
const IR::U32 dword_offset =
smrd.imm ? ir.Imm32(smrd.offset) : ir.GetScalarReg(IR::ScalarReg(smrd.offset));
const IR::Value vsharp = ir.GetScalarReg(sbase);
const IR::ScalarReg dst_reg{inst.dst[0].code};
Load(ir, num_dwords, vsharp, dst_reg, offset);
Load(ir, num_dwords, vsharp, dst_reg, dword_offset);
}
} // namespace Shader::Gcn