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shader: Fix block processing order in dead code elimination pass
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10 changed files with 60 additions and 75 deletions
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@ -124,8 +124,8 @@ public:
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void EXP(const GcnInst& inst);
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private:
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IR::U1U32F32 GetSrc(const InstOperand& operand, bool flt_zero = false);
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void SetDst(const InstOperand& operand, const IR::U1U32F32& value);
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IR::U32F32 GetSrc(const InstOperand& operand, bool flt_zero = false);
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void SetDst(const InstOperand& operand, const IR::U32F32& value);
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private:
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IR::IREmitter ir;
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