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shader: Fix block processing order in dead code elimination pass
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10 changed files with 60 additions and 75 deletions
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@ -10,7 +10,7 @@ namespace Shader::Optimization {
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void SsaRewritePass(IR::BlockList& program);
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void IdentityRemovalPass(IR::BlockList& program);
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void DeadCodeEliminationPass(IR::BlockList& program);
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void DeadCodeEliminationPass(IR::Program& program);
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void ConstantPropagationPass(IR::BlockList& program);
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void ResourceTrackingPass(IR::Program& program);
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void CollectShaderInfoPass(IR::Program& program);
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