shader: Fix block processing order in dead code elimination pass

This commit is contained in:
raphaelthegreat 2024-06-06 02:24:30 +03:00
parent 705d326a6d
commit 5aa3a4d4a0
10 changed files with 60 additions and 75 deletions

View file

@ -10,7 +10,7 @@ namespace Shader::Optimization {
void SsaRewritePass(IR::BlockList& program);
void IdentityRemovalPass(IR::BlockList& program);
void DeadCodeEliminationPass(IR::BlockList& program);
void DeadCodeEliminationPass(IR::Program& program);
void ConstantPropagationPass(IR::BlockList& program);
void ResourceTrackingPass(IR::Program& program);
void CollectShaderInfoPass(IR::Program& program);