shader: Fix block processing order in dead code elimination pass

This commit is contained in:
raphaelthegreat 2024-06-06 02:24:30 +03:00
parent 705d326a6d
commit 5aa3a4d4a0
10 changed files with 60 additions and 75 deletions

View file

@ -219,7 +219,6 @@ using U64 = TypedValue<Type::U64>;
using F16 = TypedValue<Type::F16>;
using F32 = TypedValue<Type::F32>;
using F64 = TypedValue<Type::F64>;
using U1U32F32 = TypedValue<Type::U1 | Type::U32 | Type::F32>;
using U32F32 = TypedValue<Type::U32 | Type::F32>;
using U32U64 = TypedValue<Type::U32 | Type::U64>;
using F32F64 = TypedValue<Type::F32 | Type::F64>;