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shader: Fix block processing order in dead code elimination pass
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parent
705d326a6d
commit
5aa3a4d4a0
10 changed files with 60 additions and 75 deletions
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@ -216,54 +216,45 @@ void TextureCache::RefreshImage(Image& image) {
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return;
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}
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const vk::ImageSubresourceRange range = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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};
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const u8* image_data = reinterpret_cast<const u8*>(image.cpu_addr);
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for (u32 l = 0; l < image.info.resources.layers; l++) {
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for (u32 m = 0; m < image.info.resources.levels; m++) {
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const u32 width = image.info.size.width >> m;
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const u32 height = image.info.size.height >> m;
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const u32 map_size = width * height * image.info.resources.layers;
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// Upload data to the staging buffer.
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for (u32 m = 0; m < image.info.resources.levels; m++) {
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const u32 width = image.info.size.width >> m;
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const u32 height = image.info.size.height >> m;
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const u32 map_size = width * height;
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const auto [data, offset, _] = staging.Map(map_size, 16);
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if (image.info.is_tiled) {
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ConvertTileToLinear(data, image_data, width, height, Config::isNeoMode());
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} else {
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std::memcpy(data, image_data, map_size);
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}
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staging.Commit(map_size);
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image_data += map_size;
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// Copy to the image.
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const vk::BufferImageCopy image_copy = {
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.bufferOffset = offset,
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.bufferRowLength = 0,
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.bufferImageHeight = 0,
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.imageSubresource{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = m,
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.baseArrayLayer = l,
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.layerCount = 1,
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},
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.imageOffset = {0, 0, 0},
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.imageExtent = {width, height, 1},
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};
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const auto cmdbuf = scheduler.CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
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cmdbuf.copyBufferToImage(staging.Handle(), image.image,
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vk::ImageLayout::eTransferDstOptimal, image_copy);
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image.Transit(vk::ImageLayout::eGeneral,
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
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const auto [data, offset, _] = staging.Map(map_size, 16);
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if (image.info.is_tiled) {
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ConvertTileToLinear(data, image_data, width, height, Config::isNeoMode());
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} else {
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std::memcpy(data, image_data, map_size);
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}
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staging.Commit(map_size);
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image_data += map_size;
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// Copy to the image.
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const vk::BufferImageCopy image_copy = {
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.bufferOffset = offset,
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.bufferRowLength = 0,
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.bufferImageHeight = 0,
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.imageSubresource{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = m,
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.baseArrayLayer = 0,
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.layerCount = u32(image.info.resources.layers),
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},
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.imageOffset = {0, 0, 0},
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.imageExtent = {width, height, 1},
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};
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const auto cmdbuf = scheduler.CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
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cmdbuf.copyBufferToImage(staging.Handle(), image.image,
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vk::ImageLayout::eTransferDstOptimal, image_copy);
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image.Transit(vk::ImageLayout::eGeneral,
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
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}
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}
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