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https://github.com/shadps4-emu/shadPS4.git
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externals: Update MoltenVK (#2492)
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5 changed files with 16 additions and 8 deletions
2
externals/MoltenVK/MoltenVK
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2
externals/MoltenVK/MoltenVK
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@ -1 +1 @@
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Subproject commit 0c090001cb42997031cfe43914340e2639944972
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Subproject commit 2048427e50f9eb20f2b8f98d316ecaee398c9b91
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2
externals/MoltenVK/SPIRV-Cross
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2
externals/MoltenVK/SPIRV-Cross
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@ -1 +1 @@
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Subproject commit 1a7b7ef6de02cf6767e42b10ddad217c45e90d47
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Subproject commit 2c32b6bf86f3c4a5539aa1f0bacbd59fe61759cf
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@ -247,8 +247,6 @@ bool Instance::CreateDevice() {
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add_extension(VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME);
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add_extension(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME);
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add_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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// Currently causes issues with Reshade on AMD proprietary, disable until figured out.
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tooling_info = GetDriverID() != vk::DriverId::eAmdProprietary &&
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add_extension(VK_EXT_TOOLING_INFO_EXTENSION_NAME);
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const bool maintenance4 = add_extension(VK_KHR_MAINTENANCE_4_EXTENSION_NAME);
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@ -539,7 +537,8 @@ void Instance::CollectDeviceParameters() {
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}
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void Instance::CollectToolingInfo() {
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if (!tooling_info) {
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if (GetDriverID() == vk::DriverId::eAmdProprietary) {
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// Currently causes issues with Reshade on AMD proprietary, disabled until fix released.
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return;
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}
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const auto [tools_result, tools] = physical_device.getToolPropertiesEXT();
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@ -333,7 +333,6 @@ private:
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bool shader_stencil_export{};
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bool image_load_store_lod{};
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bool amd_gcn_shader{};
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bool tooling_info{};
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bool portability_subset{};
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};
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@ -278,6 +278,7 @@ vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool e
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vk::Bool32 enable_force_barriers = vk::True;
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#ifdef __APPLE__
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const vk::Bool32 mvk_debug_mode = enable_crash_diagnostic ? vk::True : vk::False;
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constexpr vk::Bool32 mvk_use_mtlheap = vk::True;
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#endif
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const std::array layer_setings = {
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@ -353,7 +354,16 @@ vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool e
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &mvk_debug_mode,
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}
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},
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// Use MTLHeap to back device memory, which among other things allows us to
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// use VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT via memory aliasing.
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vk::LayerSettingEXT{
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.pLayerName = "MoltenVK",
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.pSettingName = "MVK_CONFIG_USE_MTLHEAP",
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &mvk_use_mtlheap,
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},
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#endif
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};
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