core: Library cleanup (#1631)

* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
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TheTurtle 2024-11-30 22:37:36 +02:00 committed by GitHub
parent 3d0aacd43d
commit 5b6e0ab238
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114 changed files with 2158 additions and 2509 deletions

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@ -5,10 +5,9 @@
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/memory.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/memory.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
namespace Core {
@ -268,7 +267,7 @@ int MemoryManager::MapMemory(void** out_addr, VAddr virtual_addr, size_t size, M
// Certain games perform flexible mappings on loop to determine
// the available flexible memory size. Questionable but we need to handle this.
if (type == VMAType::Flexible && flexible_usage + size > total_flexible_size) {
return SCE_KERNEL_ERROR_ENOMEM;
return ORBIS_KERNEL_ERROR_ENOMEM;
}
// When virtual addr is zero, force it to virtual_base. The guest cannot pass Fixed