core: Library cleanup (#1631)

* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
This commit is contained in:
TheTurtle 2024-11-30 22:37:36 +02:00 committed by GitHub
parent 3d0aacd43d
commit 5b6e0ab238
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GPG key ID: B5690EEEBB952194
114 changed files with 2158 additions and 2509 deletions

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@ -49,7 +49,7 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io.DisplaySize = ImVec2((float)window.getWidth(), (float)window.getHeight());
io.DisplaySize = ImVec2((float)window.GetWidth(), (float)window.GetHeight());
PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f); // Makes the window edges rounded
auto path = config_path.u8string();
@ -83,7 +83,7 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
StyleColorsDark();
::Core::Devtools::Layer::SetupSettings();
Sdl::Init(window.GetSdlWindow());
Sdl::Init(window.GetSDLWindow());
const Vulkan::InitInfo vk_info{
.instance = instance.GetInstance(),
@ -108,7 +108,7 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
ImFormatString(label, IM_ARRAYSIZE(label), "WindowOverViewport_%08X", GetMainViewport()->ID);
dock_id = ImHashStr(label);
if (const auto dpi = SDL_GetWindowDisplayScale(window.GetSdlWindow()); dpi > 0.0f) {
if (const auto dpi = SDL_GetWindowDisplayScale(window.GetSDLWindow()); dpi > 0.0f) {
GetIO().FontGlobalScale = dpi;
}
}