src: Reorganize and cleanup libraries

This commit is contained in:
GPUCode 2024-04-14 00:35:48 +03:00
parent e99129d72f
commit 5e2ac6c72b
84 changed files with 806 additions and 8664 deletions

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "core/libraries/kernel/cpu_management.h"
namespace Libraries::Kernel {
int PS4_SYSV_ABI sceKernelIsNeoMode() {
LOG_INFO(Kernel_Sce, "called");
return Config::isNeoMode();
}
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Libraries::Kernel {
int PS4_SYSV_ABI sceKernelIsNeoMode();
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/debug.h"
#include "core/libraries/kernel/event_queue.h"
namespace Libraries::Kernel {
EqueueInternal::~EqueueInternal() = default;
int EqueueInternal::addEvent(const EqueueEvent& event) {
std::scoped_lock lock{m_mutex};
if (m_events.size() > 0) {
BREAKPOINT();
}
// TODO check if event is already exists and return it. Currently we just add in m_events array
m_events.push_back(event);
if (event.isTriggered) {
BREAKPOINT(); // we don't support that either yet
}
return 0;
}
int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
std::unique_lock lock{m_mutex};
int ret = 0;
const auto predicate = [&] {
ret = getTriggeredEvents(ev, num);
return ret > 0;
};
if (micros == 0) {
m_cond.wait(lock, predicate);
} else {
m_cond.wait_for(lock, std::chrono::microseconds(micros), predicate);
}
return ret;
}
bool EqueueInternal::triggerEvent(u64 ident, s16 filter, void* trigger_data) {
std::scoped_lock lock{m_mutex};
if (m_events.size() > 1) {
BREAKPOINT(); // we currently support one event
}
auto& event = m_events[0];
if (event.filter.trigger_event_func != nullptr) {
event.filter.trigger_event_func(&event, trigger_data);
} else {
event.isTriggered = true;
}
m_cond.notify_one();
return true;
}
int EqueueInternal::getTriggeredEvents(SceKernelEvent* ev, int num) {
int ret = 0;
if (m_events.size() > 1) {
BREAKPOINT(); // we currently support one event
}
auto& event = m_events[0];
if (event.isTriggered) {
ev[ret++] = event.event;
if (event.filter.reset_event_func != nullptr) {
event.filter.reset_event_func(&event);
}
}
return ret;
}
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include <mutex>
#include <string>
#include <vector>
#include "common/types.h"
namespace Libraries::Kernel {
constexpr s16 EVFILT_READ = -1;
constexpr s16 EVFILT_WRITE = -2;
constexpr s16 EVFILT_AIO = -3; // attached to aio requests
constexpr s16 EVFILT_VNODE = -4; // attached to vnodes
constexpr s16 EVFILT_PROC = -5; // attached to struct proc
constexpr s16 EVFILT_SIGNAL = -6; // attached to struct proc
constexpr s16 EVFILT_TIMER = -7; // timers
constexpr s16 EVFILT_FS = -9; // filesystem events
constexpr s16 EVFILT_LIO = -10; // attached to lio requests
constexpr s16 EVFILT_USER = -11; // User events
constexpr s16 EVFILT_POLLING = -12;
constexpr s16 EVFILT_VIDEO_OUT = -13;
constexpr s16 EVFILT_GRAPHICS_CORE = -14;
constexpr s16 EVFILT_HRTIMER = -15;
constexpr s16 EVFILT_UVD_TRAP = -16;
constexpr s16 EVFILT_VCE_TRAP = -17;
constexpr s16 EVFILT_SDMA_TRAP = -18;
constexpr s16 EVFILT_REG_EV = -19;
constexpr s16 EVFILT_GPU_EXCEPTION = -20;
constexpr s16 EVFILT_GPU_SYSTEM_EXCEPTION = -21;
constexpr s16 EVFILT_GPU_DBGGC_EV = -22;
constexpr s16 EVFILT_SYSCOUNT = 22;
class EqueueInternal;
struct EqueueEvent;
using TriggerFunc = void (*)(EqueueEvent* event, void* trigger_data);
using ResetFunc = void (*)(EqueueEvent* event);
using DeleteFunc = void (*)(EqueueInternal* eq, EqueueEvent* event);
struct SceKernelEvent {
u64 ident = 0; /* identifier for this event */
s16 filter = 0; /* filter for event */
u16 flags = 0;
u32 fflags = 0;
s64 data = 0;
void* udata = nullptr; /* opaque user data identifier */
};
struct Filter {
void* data = nullptr;
TriggerFunc trigger_event_func = nullptr;
ResetFunc reset_event_func = nullptr;
DeleteFunc delete_event_func = nullptr;
};
struct EqueueEvent {
bool isTriggered = false;
SceKernelEvent event;
Filter filter;
};
class EqueueInternal {
public:
EqueueInternal() = default;
virtual ~EqueueInternal();
void setName(const std::string& m_name) {
this->m_name = m_name;
}
int addEvent(const EqueueEvent& event);
int waitForEvents(SceKernelEvent* ev, int num, u32 micros);
bool triggerEvent(u64 ident, s16 filter, void* trigger_data);
int getTriggeredEvents(SceKernelEvent* ev, int num);
private:
std::string m_name;
std::mutex m_mutex;
std::vector<EqueueEvent> m_events;
std::condition_variable m_cond;
};
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/event_queues.h"
namespace Libraries::Kernel {
int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name) {
if (eq == nullptr) {
LOG_ERROR(Kernel_Event, "Event queue is null!");
return SCE_KERNEL_ERROR_EINVAL;
}
if (name == nullptr) {
LOG_ERROR(Kernel_Event, "Event queue name is invalid!");
return SCE_KERNEL_ERROR_EFAULT;
}
if (name == NULL) {
LOG_ERROR(Kernel_Event, "Event queue name is null!");
return SCE_KERNEL_ERROR_EINVAL;
}
// Maximum is 32 including null terminator
static constexpr size_t MaxEventQueueNameSize = 32;
if (std::strlen(name) > MaxEventQueueNameSize) {
LOG_ERROR(Kernel_Event, "Event queue name exceeds 32 bytes!");
return SCE_KERNEL_ERROR_ENAMETOOLONG;
}
LOG_INFO(Kernel_Event, "name = {}", name);
*eq = new EqueueInternal;
(*eq)->setName(std::string(name));
return SCE_OK;
}
int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int num, int* out,
SceKernelUseconds* timo) {
LOG_INFO(Kernel_Event, "num = {}", num);
if (eq == nullptr) {
return SCE_KERNEL_ERROR_EBADF;
}
if (ev == nullptr) {
return SCE_KERNEL_ERROR_EFAULT;
}
if (num < 1) {
return SCE_KERNEL_ERROR_EINVAL;
}
if (timo == nullptr) { // wait until an event arrives without timing out
*out = eq->waitForEvents(ev, num, 0);
}
if (timo != nullptr) {
// Only events that have already arrived at the time of this function call can be received
if (*timo == 0) {
UNREACHABLE();
} else {
// Wait until an event arrives with timing out
UNREACHABLE();
}
}
return SCE_OK;
}
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/libraries/kernel/event_queue.h"
namespace Libraries::Kernel {
using SceKernelUseconds = u32;
using SceKernelEqueue = EqueueInternal*;
int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int num, int* out,
SceKernelUseconds* timo);
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/file_sys/fs.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/file_system.h"
#include "core/libraries/libs.h"
namespace Libraries::Kernel {
int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
LOG_INFO(Kernel_Fs, "path = {} flags = {:#x} mode = {:#x}", path, flags, mode);
ASSERT_MSG(flags == 0, "flags!=0 not supported yet");
ASSERT_MSG(mode == 0, "mode!=0 not supported yet");
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
// only open files support!
u32 handle = h->CreateHandle();
auto* file = h->GetFile(handle);
file->m_guest_name = path;
file->m_host_name = mnt->GetHostFile(file->m_guest_name);
file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Read);
if (!file->f.IsOpen()) {
h->DeleteHandle(handle);
return SCE_KERNEL_ERROR_EACCES;
}
file->is_opened = true;
return handle;
}
int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode) {
LOG_INFO(Kernel_Fs, "posix open redirect to sceKernelOpen\n");
int result = sceKernelOpen(path, flags, mode);
// Posix calls different only for their return values
ASSERT(result >= 0);
return result;
}
int PS4_SYSV_ABI sceKernelClose(int d) {
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
auto* file = h->GetFile(d);
if (file == nullptr) {
return SCE_KERNEL_ERROR_EBADF;
}
if (!file->is_directory) {
file->f.Close();
}
file->is_opened = false;
LOG_INFO(Kernel_Fs, "Closing {}", file->m_guest_name);
h->DeleteHandle(d);
return SCE_OK;
}
size_t PS4_SYSV_ABI _readv(int d, const SceKernelIovec* iov, int iovcnt) {
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
auto* file = h->GetFile(d);
size_t total_read = 0;
file->m_mutex.lock();
for (int i = 0; i < iovcnt; i++) {
total_read += file->f.ReadRaw<u8>(iov[i].iov_base, iov[i].iov_len);
}
file->m_mutex.unlock();
return total_read;
}
s64 PS4_SYSV_ABI sceKernelLseek(int d, s64 offset, int whence) {
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
auto* file = h->GetFile(d);
file->m_mutex.lock();
if (whence == 1) {
offset = static_cast<int64_t>(file->f.Tell()) + offset;
whence = 0;
}
if (whence == 2) {
offset = static_cast<int64_t>(file->f.GetSize()) + offset;
whence = 0;
}
file->f.Seek(offset);
auto pos = static_cast<int64_t>(file->f.Tell());
file->m_mutex.unlock();
return pos;
}
s64 PS4_SYSV_ABI lseek(int d, s64 offset, int whence) {
return sceKernelLseek(d, offset, whence);
}
s64 PS4_SYSV_ABI sceKernelRead(int d, void* buf, size_t nbytes) {
if (buf == nullptr) {
return SCE_KERNEL_ERROR_EFAULT;
}
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
auto* file = h->GetFile(d);
if (file == nullptr) {
return SCE_KERNEL_ERROR_EBADF;
}
file->m_mutex.lock();
u32 bytes_read = file->f.ReadRaw<u8>(buf, static_cast<u32>(nbytes));
file->m_mutex.unlock();
return bytes_read;
}
void fileSystemSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("1G3lF1Gg1k8", "libkernel", 1, "libkernel", 1, 1, sceKernelOpen);
LIB_FUNCTION("wuCroIGjt2g", "libScePosix", 1, "libkernel", 1, 1, posix_open);
LIB_FUNCTION("UK2Tl2DWUns", "libkernel", 1, "libkernel", 1, 1, sceKernelClose);
LIB_FUNCTION("+WRlkKjZvag", "libkernel", 1, "libkernel", 1, 1, _readv);
LIB_FUNCTION("Oy6IpwgtYOk", "libkernel", 1, "libkernel", 1, 1, lseek);
LIB_FUNCTION("oib76F-12fk", "libkernel", 1, "libkernel", 1, 1, sceKernelLseek);
LIB_FUNCTION("Cg4srZ6TKbU", "libkernel", 1, "libkernel", 1, 1, sceKernelRead);
// openOrbis (to check if it is valid out of OpenOrbis
LIB_FUNCTION("6c3rCVE-fTU", "libkernel", 1, "libkernel", 1, 1,
posix_open); // _open shoudld be equal to open function
}
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Kernel {
struct SceKernelIovec {
void* iov_base;
std::size_t iov_len;
};
int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, /* SceKernelMode*/ u16 mode);
int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode);
s64 PS4_SYSV_ABI lseek(int d, s64 offset, int whence);
void fileSystemSymbolsRegister(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/cpu_management.h"
#include "core/libraries/kernel/event_queues.h"
#include "core/libraries/kernel/file_system.h"
#include "core/libraries/kernel/libkernel.h"
#include "core/libraries/kernel/memory_management.h"
#include "core/libraries/kernel/thread_management.h"
#include "core/libraries/kernel/time_management.h"
#include "core/libraries/libs.h"
#include "core/linker.h"
#ifdef _WIN64
#include <io.h>
#include <windows.h>
#else
#include <sys/mman.h>
#endif
namespace Libraries::Kernel {
static u64 g_stack_chk_guard = 0xDEADBEEF54321ABC; // dummy return
static void* PS4_SYSV_ABI sceKernelGetProcParam() {
auto* linker = Common::Singleton<Core::Linker>::Instance();
return reinterpret_cast<void*>(linker->GetProcParam());
}
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len) {
UNREACHABLE();
return 0;
}
static PS4_SYSV_ABI void stack_chk_fail() {
UNREACHABLE();
}
int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len) {
UNREACHABLE();
}
void PS4_SYSV_ABI sceKernelUsleep(unsigned int microseconds) {
std::this_thread::sleep_for(std::chrono::microseconds(microseconds));
}
struct iovec {
void* iov_base; /* Base address. */
size_t iov_len; /* Length. */
};
size_t PS4_SYSV_ABI _writev(int fd, const struct iovec* iov, int iovcn) {
// weird it gives fd ==0 and writes to stdout , i am not sure if it that is valid (found in
// openorbis)
size_t total_written = 0;
for (int i = 0; i < iovcn; i++) {
total_written += ::fwrite(iov[i].iov_base, 1, iov[i].iov_len, stdout);
}
return total_written;
}
static thread_local int libc_error;
int* PS4_SYSV_ABI __Error() {
return &libc_error;
}
#define PROT_READ 0x1
#define PROT_WRITE 0x2
int PS4_SYSV_ABI sceKernelMmap(void* addr, u64 len, int prot, int flags, int fd, off_t offset,
void** res) {
#ifdef _WIN64
LOG_INFO(Kernel_Vmm, "called");
if (prot > 3) {
LOG_ERROR(Kernel_Vmm, "prot = {} not supported", prot);
}
DWORD flProtect;
if (prot & PROT_WRITE) {
flProtect = PAGE_READWRITE;
}
off_t end = len + offset;
HANDLE mmap_fd, h;
if (fd == -1)
mmap_fd = INVALID_HANDLE_VALUE;
else
mmap_fd = (HANDLE)_get_osfhandle(fd);
h = CreateFileMapping(mmap_fd, NULL, flProtect, 0, end, NULL);
int k = GetLastError();
if (NULL == h)
return -1;
DWORD dwDesiredAccess;
if (prot & PROT_WRITE)
dwDesiredAccess = FILE_MAP_WRITE;
else
dwDesiredAccess = FILE_MAP_READ;
void* ret = MapViewOfFile(h, dwDesiredAccess, 0, offset, len);
if (ret == NULL) {
CloseHandle(h);
ret = nullptr;
}
*res = ret;
return 0;
#else
void* result = mmap(addr, len, prot, flags, fd, offset);
if (result != MAP_FAILED) {
*res = result;
return 0;
}
std::abort();
#endif
}
PS4_SYSV_ABI void* posix_mmap(void* addr, u64 len, int prot, int flags, int fd, u64 offset) {
void* ptr;
LOG_INFO(Kernel_Vmm, "posix mmap redirect to sceKernelMmap\n");
// posix call the difference is that there is a different behaviour when it doesn't return 0 or
// SCE_OK
int result = sceKernelMmap(addr, len, prot, flags, fd, offset, &ptr);
ASSERT(result == 0);
return ptr;
}
static uint64_t g_mspace_atomic_id_mask = 0;
static uint64_t g_mstate_table[64] = {0};
struct HeapInfoInfo {
uint64_t size = sizeof(HeapInfoInfo);
uint32_t flag;
uint32_t getSegmentInfo;
uint64_t* mspace_atomic_id_mask;
uint64_t* mstate_table;
};
void PS4_SYSV_ABI sceLibcHeapGetTraceInfo(HeapInfoInfo* info) {
info->mspace_atomic_id_mask = &g_mspace_atomic_id_mask;
info->mstate_table = g_mstate_table;
info->getSegmentInfo = 0;
}
s64 PS4_SYSV_ABI ps4__write(int d, const void* buf, std::size_t nbytes) {
if (d <= 2) { // stdin,stdout,stderr
char* str = strdup((const char*)buf);
if (str[nbytes - 1] == '\n')
str[nbytes - 1] = 0;
LOG_INFO(Tty, "{}", str);
free(str);
return nbytes;
}
LOG_ERROR(Kernel, "(STUBBED) called d = {} nbytes = {} ", d, nbytes);
UNREACHABLE(); // normal write , is it a posix call??
return ORBIS_OK;
}
void LibKernel_Register(Core::Loader::SymbolsResolver* sym) {
// obj
LIB_OBJ("f7uOxY9mM1U", "libkernel", 1, "libkernel", 1, 1, &g_stack_chk_guard);
// memory
LIB_FUNCTION("rTXw65xmLIA", "libkernel", 1, "libkernel", 1, 1, sceKernelAllocateDirectMemory);
LIB_FUNCTION("pO96TwzOm5E", "libkernel", 1, "libkernel", 1, 1, sceKernelGetDirectMemorySize);
LIB_FUNCTION("L-Q3LEjIbgA", "libkernel", 1, "libkernel", 1, 1, sceKernelMapDirectMemory);
LIB_FUNCTION("MBuItvba6z8", "libkernel", 1, "libkernel", 1, 1, sceKernelReleaseDirectMemory);
LIB_FUNCTION("cQke9UuBQOk", "libkernel", 1, "libkernel", 1, 1, sceKernelMunmap);
// equeue
LIB_FUNCTION("D0OdFMjp46I", "libkernel", 1, "libkernel", 1, 1, sceKernelCreateEqueue);
LIB_FUNCTION("fzyMKs9kim0", "libkernel", 1, "libkernel", 1, 1, sceKernelWaitEqueue);
// misc
LIB_FUNCTION("WslcK1FQcGI", "libkernel", 1, "libkernel", 1, 1, sceKernelIsNeoMode);
LIB_FUNCTION("Ou3iL1abvng", "libkernel", 1, "libkernel", 1, 1, stack_chk_fail);
LIB_FUNCTION("9BcDykPmo1I", "libkernel", 1, "libkernel", 1, 1, __Error);
LIB_FUNCTION("BPE9s9vQQXo", "libkernel", 1, "libkernel", 1, 1, posix_mmap);
LIB_FUNCTION("1jfXLRVzisc", "libkernel", 1, "libkernel", 1, 1, sceKernelUsleep);
LIB_FUNCTION("YSHRBRLn2pI", "libkernel", 1, "libkernel", 1, 1, _writev);
LIB_FUNCTION("959qrazPIrg", "libkernel", 1, "libkernel", 1, 1, sceKernelGetProcParam);
Libraries::Kernel::fileSystemSymbolsRegister(sym);
Libraries::Kernel::timeSymbolsRegister(sym);
Libraries::Kernel::pthreadSymbolsRegister(sym);
// temp
LIB_FUNCTION("NWtTN10cJzE", "libSceLibcInternalExt", 1, "libSceLibcInternal", 1, 1,
sceLibcHeapGetTraceInfo);
LIB_FUNCTION("FxVZqBAA7ks", "libkernel", 1, "libkernel", 1, 1, ps4__write);
}
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <sys/types.h>
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Kernel {
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len);
int* PS4_SYSV_ABI __Error();
void LibKernel_Register(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <bit>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/PS4/GPU/gpu_memory.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/memory_management.h"
#include "core/libraries/kernel/physical_memory.h"
#include "core/virtual_memory.h"
namespace Libraries::Kernel {
bool is16KBAligned(u64 n) {
return ((n % (16ull * 1024) == 0));
}
u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize() {
LOG_WARNING(Kernel_Vmm, "called");
return SCE_KERNEL_MAIN_DMEM_SIZE;
}
int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u64 len,
u64 alignment, int memoryType, s64* physAddrOut) {
LOG_INFO(Kernel_Vmm,
"searchStart = {:#x}, searchEnd = {:#x}, len = {:#x}, alignment = {:#x}, memoryType = "
"{:#x}",
searchStart, searchEnd, len, alignment, memoryType);
if (searchStart < 0 || searchEnd <= searchStart) {
LOG_ERROR(Kernel_Vmm, "Provided address range is invalid!");
return SCE_KERNEL_ERROR_EINVAL;
}
const bool is_in_range = (searchStart < len && searchEnd > len);
if (len <= 0 || !is16KBAligned(len) || !is_in_range) {
LOG_ERROR(Kernel_Vmm, "Provided address range is invalid!");
return SCE_KERNEL_ERROR_EINVAL;
}
if ((alignment != 0 || is16KBAligned(alignment)) && !std::has_single_bit(alignment)) {
LOG_ERROR(Kernel_Vmm, "Alignment value is invalid!");
return SCE_KERNEL_ERROR_EINVAL;
}
if (physAddrOut == nullptr) {
LOG_ERROR(Kernel_Vmm, "Result physical address pointer is null!");
return SCE_KERNEL_ERROR_EINVAL;
}
u64 physical_addr = 0;
auto* physical_memory = Common::Singleton<PhysicalMemory>::Instance();
if (!physical_memory->Alloc(searchStart, searchEnd, len, alignment, &physical_addr,
memoryType)) {
LOG_CRITICAL(Kernel_Vmm, "Unable to allocate physical memory");
return SCE_KERNEL_ERROR_EAGAIN;
}
*physAddrOut = static_cast<s64>(physical_addr);
LOG_INFO(Kernel_Vmm, "physAddrOut = {:#x}", physical_addr);
return SCE_OK;
}
int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags,
s64 directMemoryStart, u64 alignment) {
LOG_INFO(
Kernel_Vmm,
"len = {:#x}, prot = {:#x}, flags = {:#x}, directMemoryStart = {:#x}, alignment = {:#x}",
len, prot, flags, directMemoryStart, alignment);
if (len == 0 || !is16KBAligned(len)) {
LOG_ERROR(Kernel_Vmm, "Map size is either zero or not 16KB aligned!");
return SCE_KERNEL_ERROR_EINVAL;
}
if (!is16KBAligned(directMemoryStart)) {
LOG_ERROR(Kernel_Vmm, "Start address is not 16KB aligned!");
return SCE_KERNEL_ERROR_EINVAL;
}
if (alignment != 0) {
if ((!std::has_single_bit(alignment) && !is16KBAligned(alignment))) {
LOG_ERROR(Kernel_Vmm, "Alignment value is invalid!");
return SCE_KERNEL_ERROR_EINVAL;
}
}
VirtualMemory::MemoryMode cpu_mode = VirtualMemory::MemoryMode::NoAccess;
GPU::MemoryMode gpu_mode = GPU::MemoryMode::NoAccess;
switch (prot) {
case 0x03:
cpu_mode = VirtualMemory::MemoryMode::ReadWrite;
break;
case 0x32:
case 0x33: // SCE_KERNEL_PROT_CPU_READ|SCE_KERNEL_PROT_CPU_WRITE|SCE_KERNEL_PROT_GPU_READ|SCE_KERNEL_PROT_GPU_ALL
cpu_mode = VirtualMemory::MemoryMode::ReadWrite;
gpu_mode = GPU::MemoryMode::ReadWrite;
break;
default:
UNREACHABLE();
}
auto in_addr = reinterpret_cast<u64>(*addr);
u64 out_addr = 0;
if (flags == 0) {
out_addr = VirtualMemory::memory_alloc_aligned(in_addr, len, cpu_mode, alignment);
}
LOG_INFO(Kernel_Vmm, "in_addr = {:#x}, out_addr = {:#x}", in_addr, out_addr);
*addr = reinterpret_cast<void*>(out_addr); // return out_addr to first functions parameter
if (out_addr == 0) {
return SCE_KERNEL_ERROR_ENOMEM;
}
auto* physical_memory = Common::Singleton<PhysicalMemory>::Instance();
if (!physical_memory->Map(out_addr, directMemoryStart, len, prot, cpu_mode, gpu_mode)) {
UNREACHABLE();
}
if (gpu_mode != GPU::MemoryMode::NoAccess) {
GPU::memorySetAllocArea(out_addr, len);
}
return SCE_OK;
}
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
constexpr u64 SCE_KERNEL_MAIN_DMEM_SIZE = 5376_MB; // ~ 6GB
namespace Libraries::Kernel {
enum MemoryTypes : u32 {
SCE_KERNEL_WB_ONION = 0, // write - back mode (Onion bus)
SCE_KERNEL_WC_GARLIC = 3, // write - combining mode (Garlic bus)
SCE_KERNEL_WB_GARLIC = 10 // write - back mode (Garlic bus)
};
enum MemoryFlags : u32 {
SCE_KERNEL_MAP_FIXED = 0x0010, // Fixed
SCE_KERNEL_MAP_NO_OVERWRITE = 0x0080,
SCE_KERNEL_MAP_NO_COALESCE = 0x400000
};
enum MemoryProtection : u32 {
SCE_KERNEL_PROT_CPU_READ = 0x01, // Permit reads from the CPU
SCE_KERNEL_PROT_CPU_RW = 0x02, // Permit reads/writes from the CPU
SCE_KERNEL_PROT_CPU_WRITE = 0x02, // Permit reads/writes from the CPU (same)
SCE_KERNEL_PROT_GPU_READ = 0x10, // Permit reads from the GPU
SCE_KERNEL_PROT_GPU_WRITE = 0x20, // Permit writes from the GPU
SCE_KERNEL_PROT_GPU_RW = 0x30 // Permit reads/writes from the GPU
};
u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize();
int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u64 len,
u64 alignment, int memoryType, s64* physAddrOut);
int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags,
s64 directMemoryStart, u64 alignment);
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/libraries/kernel/physical_memory.h"
namespace Libraries::Kernel {
static u64 AlignUp(u64 pos, u64 align) {
return (align != 0 ? (pos + (align - 1)) & ~(align - 1) : pos);
}
bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut,
int memoryType) {
std::scoped_lock lock{m_mutex};
u64 find_free_pos = 0;
// iterate through allocated blocked and find the next free position
for (const auto& block : m_allocatedBlocks) {
u64 n = block.start_addr + block.size;
if (n > find_free_pos) {
find_free_pos = n;
}
}
// align free position
find_free_pos = AlignUp(find_free_pos, alignment);
// if the new position is between searchStart - searchEnd , allocate a new block
if (find_free_pos >= searchStart && find_free_pos + len <= searchEnd) {
AllocatedBlock block{};
block.size = len;
block.start_addr = find_free_pos;
block.memoryType = memoryType;
block.gpu_mode = GPU::MemoryMode::NoAccess;
block.map_size = 0;
block.map_virtual_addr = 0;
block.prot = 0;
block.cpu_mode = VirtualMemory::MemoryMode::NoAccess;
m_allocatedBlocks.push_back(block);
*physAddrOut = find_free_pos;
return true;
}
return false;
}
bool PhysicalMemory::Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot,
VirtualMemory::MemoryMode cpu_mode, GPU::MemoryMode gpu_mode) {
std::scoped_lock lock{m_mutex};
for (auto& b : m_allocatedBlocks) {
if (phys_addr >= b.start_addr && phys_addr < b.start_addr + b.size) {
if (b.map_virtual_addr != 0 || b.map_size != 0) {
return false;
}
b.map_virtual_addr = virtual_addr;
b.map_size = len;
b.prot = prot;
b.cpu_mode = cpu_mode;
b.gpu_mode = gpu_mode;
return true;
}
}
return false;
}
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <vector>
#include "common/types.h"
#include "core/PS4/GPU/gpu_memory.h"
#include "core/virtual_memory.h"
namespace Libraries::Kernel {
class PhysicalMemory {
public:
struct AllocatedBlock {
u64 start_addr;
u64 size;
int memoryType;
u64 map_virtual_addr;
u64 map_size;
int prot;
VirtualMemory::MemoryMode cpu_mode;
GPU::MemoryMode gpu_mode;
};
PhysicalMemory() {}
virtual ~PhysicalMemory() {}
public:
bool Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut,
int memoryType);
bool Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode,
GPU::MemoryMode gpu_mode);
private:
std::vector<AllocatedBlock> m_allocatedBlocks;
std::mutex m_mutex;
};
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include <thread>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/thread_management.h"
#include "core/libraries/libs.h"
namespace Libraries::Kernel {
thread_local ScePthread g_pthread_self{};
PThreadCxt* g_pthread_cxt = nullptr;
void init_pthreads() {
g_pthread_cxt = new PThreadCxt{};
// default mutex init
ScePthreadMutexattr default_mutexattr = nullptr;
scePthreadMutexattrInit(&default_mutexattr);
g_pthread_cxt->setDefaultMutexattr(default_mutexattr);
// default cond init
ScePthreadCondattr default_condattr = nullptr;
scePthreadCondattrInit(&default_condattr);
g_pthread_cxt->setDefaultCondattr(default_condattr);
// default attr init
ScePthreadAttr default_attr = nullptr;
scePthreadAttrInit(&default_attr);
g_pthread_cxt->SetDefaultAttr(default_attr);
g_pthread_cxt->SetPthreadPool(new PThreadPool);
}
void pthreadInitSelfMainThread() {
g_pthread_self = new PthreadInternal{};
scePthreadAttrInit(&g_pthread_self->attr);
g_pthread_self->pth = pthread_self();
g_pthread_self->name = "Main_Thread";
}
int PS4_SYSV_ABI scePthreadAttrInit(ScePthreadAttr* attr) {
*attr = new PthreadAttrInternal{};
int result = pthread_attr_init(&(*attr)->pth_attr);
(*attr)->affinity = 0x7f;
(*attr)->guard_size = 0x1000;
SceKernelSchedParam param{};
param.sched_priority = 700;
result = (result == 0 ? scePthreadAttrSetinheritsched(attr, 4) : result);
result = (result == 0 ? scePthreadAttrSetschedparam(attr, &param) : result);
result = (result == 0 ? scePthreadAttrSetschedpolicy(attr, SCHED_OTHER) : result);
result = (result == 0 ? scePthreadAttrSetdetachstate(attr, PTHREAD_CREATE_JOINABLE) : result);
switch (result) {
case 0:
return SCE_OK;
case ENOMEM:
return SCE_KERNEL_ERROR_ENOMEM;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
int PS4_SYSV_ABI scePthreadAttrDestroy(ScePthreadAttr* attr) {
int result = pthread_attr_destroy(&(*attr)->pth_attr);
delete *attr;
*attr = nullptr;
if (result == 0) {
return SCE_OK;
}
return SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadAttrSetguardsize(ScePthreadAttr* attr, size_t guard_size) {
if (attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
(*attr)->guard_size = guard_size;
return SCE_OK;
}
int PS4_SYSV_ABI scePthreadAttrGetguardsize(const ScePthreadAttr* attr, size_t* guard_size) {
if (guard_size == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
*guard_size = (*attr)->guard_size;
return SCE_OK;
}
int PS4_SYSV_ABI scePthreadAttrGetinheritsched(const ScePthreadAttr* attr, int* inherit_sched) {
if (inherit_sched == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_attr_getinheritsched(&(*attr)->pth_attr, inherit_sched);
switch (*inherit_sched) {
case PTHREAD_EXPLICIT_SCHED:
*inherit_sched = 0;
break;
case PTHREAD_INHERIT_SCHED:
*inherit_sched = 4;
break;
default:
UNREACHABLE();
}
return (result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL);
}
int PS4_SYSV_ABI scePthreadAttrGetdetachstate(const ScePthreadAttr* attr, int* state) {
if (state == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
// int result = pthread_attr_getdetachstate(&(*attr)->p, state);
int result = 0;
*state = ((*attr)->detached ? PTHREAD_CREATE_DETACHED : PTHREAD_CREATE_JOINABLE);
switch (*state) {
case PTHREAD_CREATE_JOINABLE:
*state = 0;
break;
case PTHREAD_CREATE_DETACHED:
*state = 1;
break;
default:
UNREACHABLE();
}
return (result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL);
}
int PS4_SYSV_ABI scePthreadAttrSetdetachstate(ScePthreadAttr* attr, int detachstate) {
if (attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int pstate = PTHREAD_CREATE_JOINABLE;
switch (detachstate) {
case 0:
pstate = PTHREAD_CREATE_JOINABLE;
break;
case 1:
pstate = PTHREAD_CREATE_DETACHED;
break;
default:
UNREACHABLE_MSG("Invalid detachstate: {}", detachstate);
}
// int result = pthread_attr_setdetachstate(&(*attr)->pth_attr, pstate); doesn't seem to work
// correctly
int result = 0;
(*attr)->detached = (pstate == PTHREAD_CREATE_DETACHED);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadAttrSetinheritsched(ScePthreadAttr* attr, int inheritSched) {
if (attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int pinherit_sched = PTHREAD_INHERIT_SCHED;
switch (inheritSched) {
case 0:
pinherit_sched = PTHREAD_EXPLICIT_SCHED;
break;
case 4:
pinherit_sched = PTHREAD_INHERIT_SCHED;
break;
default:
UNREACHABLE_MSG("Invalid inheritSched: {}", inheritSched);
}
int result = pthread_attr_setinheritsched(&(*attr)->pth_attr, pinherit_sched);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadAttrGetschedparam(const ScePthreadAttr* attr,
SceKernelSchedParam* param) {
if (param == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_attr_getschedparam(&(*attr)->pth_attr, param);
if (param->sched_priority <= -2) {
param->sched_priority = 767;
} else if (param->sched_priority >= +2) {
param->sched_priority = 256;
} else {
param->sched_priority = 700;
}
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadAttrSetschedparam(ScePthreadAttr* attr,
const SceKernelSchedParam* param) {
if (param == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
SceKernelSchedParam pparam{};
if (param->sched_priority <= 478) {
pparam.sched_priority = +2;
} else if (param->sched_priority >= 733) {
pparam.sched_priority = -2;
} else {
pparam.sched_priority = 0;
}
int result = pthread_attr_setschedparam(&(*attr)->pth_attr, &pparam);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadAttrGetschedpolicy(const ScePthreadAttr* attr, int* policy) {
if (policy == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_attr_getschedpolicy(&(*attr)->pth_attr, policy);
switch (*policy) {
case SCHED_OTHER:
*policy = (*attr)->policy;
break;
case SCHED_FIFO:
*policy = 1;
break;
case SCHED_RR:
*policy = 3;
break;
default:
UNREACHABLE();
}
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadAttrSetschedpolicy(ScePthreadAttr* attr, int policy) {
if (attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int ppolicy = SCHED_OTHER; // winpthreads only supports SCHED_OTHER
if (policy != SCHED_OTHER) {
LOG_ERROR(Kernel_Pthread, "policy={} not supported by winpthreads\n", policy);
}
(*attr)->policy = policy;
int result = pthread_attr_setschedpolicy(&(*attr)->pth_attr, ppolicy);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
ScePthread PS4_SYSV_ABI scePthreadSelf() {
return g_pthread_self;
}
int PS4_SYSV_ABI scePthreadAttrSetaffinity(ScePthreadAttr* pattr,
const /*SceKernelCpumask*/ u64 mask) {
LOG_INFO(Kernel_Pthread, "called");
if (pattr == nullptr || *pattr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
(*pattr)->affinity = mask;
return SCE_OK;
}
int PS4_SYSV_ABI scePthreadAttrGetaffinity(const ScePthreadAttr* pattr,
/* SceKernelCpumask*/ u64* mask) {
if (pattr == nullptr || *pattr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
*mask = (*pattr)->affinity;
return SCE_OK;
}
int PS4_SYSV_ABI scePthreadAttrGetstackaddr(const ScePthreadAttr* attr, void** stack_addr) {
if (stack_addr == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_attr_getstackaddr(&(*attr)->pth_attr, stack_addr);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadAttrGetstacksize(const ScePthreadAttr* attr, size_t* stack_size) {
if (stack_size == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_attr_getstacksize(&(*attr)->pth_attr, stack_size);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadAttrSetstackaddr(ScePthreadAttr* attr, void* addr) {
if (addr == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_attr_setstackaddr(&(*attr)->pth_attr, addr);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadAttrSetstacksize(ScePthreadAttr* attr, size_t stack_size) {
if (stack_size == 0 || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_attr_setstacksize(&(*attr)->pth_attr, stack_size);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadSetaffinity(ScePthread thread, const /*SceKernelCpumask*/ u64 mask) {
LOG_INFO(Kernel_Pthread, "called");
if (thread == nullptr) {
return SCE_KERNEL_ERROR_ESRCH;
}
auto result = scePthreadAttrSetaffinity(&thread->attr, mask);
return result;
}
void* createMutex(void* addr) {
if (addr == nullptr || *static_cast<ScePthreadMutex*>(addr) != nullptr) {
return addr;
}
auto vaddr = reinterpret_cast<u64>(addr);
std::string name = fmt::format("mutex{:#x}", vaddr);
scePthreadMutexInit(static_cast<ScePthreadMutex*>(addr), nullptr, name.c_str());
return addr;
}
int PS4_SYSV_ABI scePthreadMutexInit(ScePthreadMutex* mutex, const ScePthreadMutexattr* attr,
const char* name) {
if (mutex == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
if (attr == nullptr) {
attr = g_pthread_cxt->getDefaultMutexattr();
}
*mutex = new PthreadMutexInternal{};
if (name != nullptr) {
(*mutex)->name = name;
} else {
(*mutex)->name = "nonameMutex";
}
int result = pthread_mutex_init(&(*mutex)->pth_mutex, &(*attr)->pth_mutex_attr);
if (name != nullptr) {
LOG_INFO(Kernel_Pthread, "name={}, result={}", name, result);
}
switch (result) {
case 0:
return SCE_OK;
case EAGAIN:
return SCE_KERNEL_ERROR_EAGAIN;
case EINVAL:
return SCE_KERNEL_ERROR_EINVAL;
case ENOMEM:
return SCE_KERNEL_ERROR_ENOMEM;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
int PS4_SYSV_ABI scePthreadMutexDestroy(ScePthreadMutex* mutex) {
if (mutex == nullptr || *mutex == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_mutex_destroy(&(*mutex)->pth_mutex);
LOG_INFO(Kernel_Pthread, "name={}, result={}", (*mutex)->name, result);
delete *mutex;
*mutex = nullptr;
switch (result) {
case 0:
return SCE_OK;
case EBUSY:
return SCE_KERNEL_ERROR_EBUSY;
case EINVAL:
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
int PS4_SYSV_ABI scePthreadMutexattrInit(ScePthreadMutexattr* attr) {
*attr = new PthreadMutexattrInternal{};
int result = pthread_mutexattr_init(&(*attr)->pth_mutex_attr);
result = (result == 0 ? scePthreadMutexattrSettype(attr, 1) : result);
result = (result == 0 ? scePthreadMutexattrSetprotocol(attr, 0) : result);
switch (result) {
case 0:
return SCE_OK;
case ENOMEM:
return SCE_KERNEL_ERROR_ENOMEM;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
int PS4_SYSV_ABI scePthreadMutexattrSettype(ScePthreadMutexattr* attr, int type) {
int ptype = PTHREAD_MUTEX_DEFAULT;
switch (type) {
case 1:
ptype = PTHREAD_MUTEX_ERRORCHECK;
break;
case 2:
ptype = PTHREAD_MUTEX_RECURSIVE;
break;
case 3:
case 4:
ptype = PTHREAD_MUTEX_NORMAL;
break;
default:
UNREACHABLE_MSG("Invalid type: {}", type);
}
int result = pthread_mutexattr_settype(&(*attr)->pth_mutex_attr, ptype);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadMutexattrSetprotocol(ScePthreadMutexattr* attr, int protocol) {
int pprotocol = PTHREAD_PRIO_NONE;
switch (protocol) {
case 0:
pprotocol = PTHREAD_PRIO_NONE;
break;
case 1:
pprotocol = PTHREAD_PRIO_INHERIT;
break;
case 2:
pprotocol = PTHREAD_PRIO_PROTECT;
break;
default:
UNREACHABLE_MSG("Invalid protocol: {}", protocol);
}
int result = 0; // pthread_mutexattr_setprotocol(&(*attr)->p, pprotocol); //it appears that
// pprotocol has issues in winpthreads
(*attr)->pprotocol = pprotocol;
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI scePthreadMutexLock(ScePthreadMutex* mutex) {
mutex = static_cast<ScePthreadMutex*>(createMutex(mutex));
if (mutex == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_mutex_lock(&(*mutex)->pth_mutex);
if (result != 0) {
LOG_INFO(Kernel_Pthread, "name={}, result={}", (*mutex)->name, result);
}
switch (result) {
case 0:
return SCE_OK;
case EAGAIN:
return SCE_KERNEL_ERROR_EAGAIN;
case EINVAL:
return SCE_KERNEL_ERROR_EINVAL;
case EDEADLK:
return SCE_KERNEL_ERROR_EDEADLK;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
int PS4_SYSV_ABI scePthreadMutexUnlock(ScePthreadMutex* mutex) {
mutex = static_cast<ScePthreadMutex*>(createMutex(mutex));
if (mutex == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_mutex_unlock(&(*mutex)->pth_mutex);
if (result != 0) {
LOG_INFO(Kernel_Pthread, "name={}, result={}", (*mutex)->name, result);
}
switch (result) {
case 0:
return SCE_OK;
case EINVAL:
return SCE_KERNEL_ERROR_EINVAL;
case EPERM:
return SCE_KERNEL_ERROR_EPERM;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
int PS4_SYSV_ABI scePthreadMutexattrDestroy(ScePthreadMutexattr* attr) {
int result = pthread_mutexattr_destroy(&(*attr)->pth_mutex_attr);
delete *attr;
*attr = nullptr;
switch (result) {
case 0:
return SCE_OK;
case ENOMEM:
return SCE_KERNEL_ERROR_ENOMEM;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
void* createCond(void* addr) {
if (addr == nullptr || *static_cast<ScePthreadCond*>(addr) != nullptr) {
return addr;
}
auto vaddr = reinterpret_cast<u64>(addr);
std::string name = fmt::format("cond{:#x}", vaddr);
scePthreadCondInit(static_cast<ScePthreadCond*>(addr), nullptr, name.c_str());
return addr;
}
int PS4_SYSV_ABI scePthreadCondInit(ScePthreadCond* cond, const ScePthreadCondattr* attr,
const char* name) {
if (cond == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
if (attr == nullptr) {
attr = g_pthread_cxt->getDefaultCondattr();
}
*cond = new PthreadCondInternal{};
if (name != nullptr) {
(*cond)->name = name;
} else {
(*cond)->name = "nonameCond";
}
int result = pthread_cond_init(&(*cond)->cond, &(*attr)->cond_attr);
if (name != nullptr) {
LOG_INFO(Kernel_Pthread, "name={}, result={}", (*cond)->name, result);
}
switch (result) {
case 0:
return SCE_OK;
case EAGAIN:
return SCE_KERNEL_ERROR_EAGAIN;
case EINVAL:
return SCE_KERNEL_ERROR_EINVAL;
case ENOMEM:
return SCE_KERNEL_ERROR_ENOMEM;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
int PS4_SYSV_ABI scePthreadCondattrInit(ScePthreadCondattr* attr) {
*attr = new PthreadCondAttrInternal{};
int result = pthread_condattr_init(&(*attr)->cond_attr);
switch (result) {
case 0:
return SCE_OK;
case ENOMEM:
return SCE_KERNEL_ERROR_ENOMEM;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
int PS4_SYSV_ABI scePthreadCondBroadcast(ScePthreadCond* cond) {
LOG_INFO(Kernel_Pthread, "called");
cond = static_cast<ScePthreadCond*>(createCond(cond));
if (cond == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_cond_broadcast(&(*cond)->cond);
LOG_INFO(Kernel_Pthread, "name={}, result={}", (*cond)->name, result);
return (result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL);
}
int PS4_SYSV_ABI posix_pthread_mutex_init(ScePthreadMutex* mutex, const ScePthreadMutexattr* attr) {
// LOG_INFO(Kernel_Pthread, "posix pthread_mutex_init redirect to scePthreadMutexInit");
int result = scePthreadMutexInit(mutex, attr, nullptr);
if (result < 0) {
int rt = result > SCE_KERNEL_ERROR_UNKNOWN && result <= SCE_KERNEL_ERROR_ESTOP
? result + -SCE_KERNEL_ERROR_UNKNOWN
: POSIX_EOTHER;
return rt;
}
return result;
}
int PS4_SYSV_ABI posix_pthread_mutex_lock(ScePthreadMutex* mutex) {
// LOG_INFO(Kernel_Pthread, "posix pthread_mutex_lock redirect to scePthreadMutexLock");
int result = scePthreadMutexLock(mutex);
if (result < 0) {
int rt = result > SCE_KERNEL_ERROR_UNKNOWN && result <= SCE_KERNEL_ERROR_ESTOP
? result + -SCE_KERNEL_ERROR_UNKNOWN
: POSIX_EOTHER;
return rt;
}
return result;
}
int PS4_SYSV_ABI posix_pthread_mutex_unlock(ScePthreadMutex* mutex) {
// LOG_INFO(Kernel_Pthread, "posix pthread_mutex_unlock redirect to scePthreadMutexUnlock");
int result = scePthreadMutexUnlock(mutex);
if (result < 0) {
int rt = result > SCE_KERNEL_ERROR_UNKNOWN && result <= SCE_KERNEL_ERROR_ESTOP
? result + -SCE_KERNEL_ERROR_UNKNOWN
: POSIX_EOTHER;
return rt;
}
return result;
}
int PS4_SYSV_ABI posix_pthread_cond_broadcast(ScePthreadCond* cond) {
LOG_INFO(Kernel_Pthread,
"posix posix_pthread_cond_broadcast redirect to scePthreadCondBroadcast");
int result = scePthreadCondBroadcast(cond);
if (result != 0) {
int rt = result > SCE_KERNEL_ERROR_UNKNOWN && result <= SCE_KERNEL_ERROR_ESTOP
? result + -SCE_KERNEL_ERROR_UNKNOWN
: POSIX_EOTHER;
return rt;
}
return result;
}
int PS4_SYSV_ABI sceKernelClockGettime(s32 clock_id, SceKernelTimespec* tp) {
if (tp == nullptr) {
return SCE_KERNEL_ERROR_EFAULT;
}
clockid_t pclock_id = CLOCK_REALTIME;
switch (clock_id) {
case 0:
pclock_id = CLOCK_REALTIME;
break;
case 13:
case 4:
pclock_id = CLOCK_MONOTONIC;
break;
default:
UNREACHABLE();
}
timespec t{};
int result = clock_gettime(pclock_id, &t);
tp->tv_sec = t.tv_sec;
tp->tv_nsec = t.tv_nsec;
if (result == 0) {
return SCE_OK;
}
return SCE_KERNEL_ERROR_EINVAL;
}
int PS4_SYSV_ABI clock_gettime(s32 clock_id, SceKernelTimespec* time) {
int result = sceKernelClockGettime(clock_id, time);
if (result < 0) {
UNREACHABLE(); // TODO return posix error code
}
return result;
}
int PS4_SYSV_ABI sceKernelNanosleep(const SceKernelTimespec* rqtp, SceKernelTimespec* rmtp) {
if (rqtp == nullptr) {
return SCE_KERNEL_ERROR_EFAULT;
}
if (rqtp->tv_sec < 0 || rqtp->tv_nsec < 0) {
return SCE_KERNEL_ERROR_EINVAL;
}
u64 nanos = rqtp->tv_sec * 1000000000 + rqtp->tv_nsec;
std::this_thread::sleep_for(std::chrono::nanoseconds(nanos));
if (rmtp != nullptr) {
UNREACHABLE(); // not supported yet
}
return SCE_OK;
}
int PS4_SYSV_ABI nanosleep(const SceKernelTimespec* rqtp, SceKernelTimespec* rmtp) {
int result = sceKernelNanosleep(rqtp, rmtp);
if (result < 0) {
UNREACHABLE(); // TODO return posix error code
}
return result;
}
static int pthread_copy_attributes(ScePthreadAttr* dst, const ScePthreadAttr* src) {
if (dst == nullptr || *dst == nullptr || src == nullptr || *src == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
u64 mask = 0;
int state = 0;
size_t guard_size = 0;
int inherit_sched = 0;
SceKernelSchedParam param = {};
int policy = 0;
void* stack_addr = nullptr;
size_t stack_size = 0;
int result = 0;
result = (result == 0 ? scePthreadAttrGetaffinity(src, &mask) : result);
result = (result == 0 ? scePthreadAttrGetdetachstate(src, &state) : result);
result = (result == 0 ? scePthreadAttrGetguardsize(src, &guard_size) : result);
result = (result == 0 ? scePthreadAttrGetinheritsched(src, &inherit_sched) : result);
result = (result == 0 ? scePthreadAttrGetschedparam(src, &param) : result);
result = (result == 0 ? scePthreadAttrGetschedpolicy(src, &policy) : result);
result = (result == 0 ? scePthreadAttrGetstackaddr(src, &stack_addr) : result);
result = (result == 0 ? scePthreadAttrGetstacksize(src, &stack_size) : result);
result = (result == 0 ? scePthreadAttrSetaffinity(dst, mask) : result);
result = (result == 0 ? scePthreadAttrSetdetachstate(dst, state) : result);
result = (result == 0 ? scePthreadAttrSetguardsize(dst, guard_size) : result);
result = (result == 0 ? scePthreadAttrSetinheritsched(dst, inherit_sched) : result);
result = (result == 0 ? scePthreadAttrSetschedparam(dst, &param) : result);
result = (result == 0 ? scePthreadAttrSetschedpolicy(dst, policy) : result);
if (stack_addr != nullptr) {
result = (result == 0 ? scePthreadAttrSetstackaddr(dst, stack_addr) : result);
}
if (stack_size != 0) {
result = (result == 0 ? scePthreadAttrSetstacksize(dst, stack_size) : result);
}
return result;
}
int PS4_SYSV_ABI scePthreadAttrGet(ScePthread thread, ScePthreadAttr* attr) {
if (thread == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
return pthread_copy_attributes(attr, &thread->attr);
}
static void cleanup_thread(void* arg) {
auto* thread = static_cast<ScePthread>(arg);
thread->is_almost_done = true;
}
static void* run_thread(void* arg) {
auto* thread = static_cast<ScePthread>(arg);
void* ret = nullptr;
g_pthread_self = thread;
pthread_cleanup_push(cleanup_thread, thread);
thread->is_started = true;
ret = thread->entry(thread->arg);
pthread_cleanup_pop(1);
return ret;
}
int PS4_SYSV_ABI scePthreadCreate(ScePthread* thread, const ScePthreadAttr* attr,
pthreadEntryFunc start_routine, void* arg, const char* name) {
if (thread == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
auto* pthread_pool = g_pthread_cxt->GetPthreadPool();
if (attr == nullptr) {
attr = g_pthread_cxt->GetDefaultAttr();
}
*thread = pthread_pool->Create();
if ((*thread)->attr != nullptr) {
scePthreadAttrDestroy(&(*thread)->attr);
}
scePthreadAttrInit(&(*thread)->attr);
int result = pthread_copy_attributes(&(*thread)->attr, attr);
if (result == 0) {
(*thread)->name = name;
(*thread)->entry = start_routine;
(*thread)->arg = arg;
(*thread)->is_almost_done = false;
(*thread)->is_detached = (*attr)->detached;
(*thread)->is_started = false;
result = pthread_create(&(*thread)->pth, &(*attr)->pth_attr, run_thread, *thread);
}
if (result == 0) {
while (!(*thread)->is_started) {
std::this_thread::sleep_for(std::chrono::microseconds(1000));
}
}
LOG_INFO(Kernel_Pthread, "thread create name = {}", (*thread)->name);
switch (result) {
case 0:
return SCE_OK;
case ENOMEM:
return SCE_KERNEL_ERROR_ENOMEM;
case EAGAIN:
return SCE_KERNEL_ERROR_EAGAIN;
case EDEADLK:
return SCE_KERNEL_ERROR_EDEADLK;
case EPERM:
return SCE_KERNEL_ERROR_EPERM;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
ScePthread PThreadPool::Create() {
std::scoped_lock lock{m_mutex};
for (auto* p : m_threads) {
if (p->is_free) {
p->is_free = false;
return p;
}
}
auto* ret = new PthreadInternal{};
ret->is_free = false;
ret->is_detached = false;
ret->is_almost_done = false;
ret->attr = nullptr;
m_threads.push_back(ret);
return ret;
}
void PS4_SYSV_ABI scePthreadYield() {
sched_yield();
}
void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("4+h9EzwKF4I", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrSetschedpolicy);
LIB_FUNCTION("-Wreprtu0Qs", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrSetdetachstate);
LIB_FUNCTION("eXbUSpEaTsA", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrSetinheritsched);
LIB_FUNCTION("DzES9hQF4f4", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrSetschedparam);
LIB_FUNCTION("nsYoNRywwNg", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrInit);
LIB_FUNCTION("62KCwEMmzcM", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrDestroy);
LIB_FUNCTION("aI+OeCz8xrQ", "libkernel", 1, "libkernel", 1, 1, scePthreadSelf);
LIB_FUNCTION("3qxgM4ezETA", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrSetaffinity);
LIB_FUNCTION("8+s5BzZjxSg", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrGetaffinity);
LIB_FUNCTION("x1X76arYMxU", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrGet);
LIB_FUNCTION("bt3CTBKmGyI", "libkernel", 1, "libkernel", 1, 1, scePthreadSetaffinity);
LIB_FUNCTION("6UgtwV+0zb4", "libkernel", 1, "libkernel", 1, 1, scePthreadCreate);
LIB_FUNCTION("T72hz6ffq08", "libkernel", 1, "libkernel", 1, 1, scePthreadYield);
// mutex calls
LIB_FUNCTION("cmo1RIYva9o", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexInit);
LIB_FUNCTION("2Of0f+3mhhE", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexDestroy);
LIB_FUNCTION("F8bUHwAG284", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexattrInit);
LIB_FUNCTION("smWEktiyyG0", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexattrDestroy);
LIB_FUNCTION("iMp8QpE+XO4", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexattrSettype);
LIB_FUNCTION("1FGvU0i9saQ", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexattrSetprotocol);
LIB_FUNCTION("9UK1vLZQft4", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexLock);
LIB_FUNCTION("tn3VlD0hG60", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexUnlock);
// cond calls
LIB_FUNCTION("2Tb92quprl0", "libkernel", 1, "libkernel", 1, 1, scePthreadCondInit);
LIB_FUNCTION("m5-2bsNfv7s", "libkernel", 1, "libkernel", 1, 1, scePthreadCondattrInit);
LIB_FUNCTION("JGgj7Uvrl+A", "libkernel", 1, "libkernel", 1, 1, scePthreadCondBroadcast);
// posix calls
LIB_FUNCTION("ttHNfU+qDBU", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_mutex_init);
LIB_FUNCTION("7H0iTOciTLo", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_mutex_lock);
LIB_FUNCTION("2Z+PpY6CaJg", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_mutex_unlock);
LIB_FUNCTION("mkx2fVhNMsg", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_broadcast);
LIB_FUNCTION("QBi7HCK03hw", "libkernel", 1, "libkernel", 1, 1, sceKernelClockGettime);
LIB_FUNCTION("lLMT9vJAck0", "libkernel", 1, "libkernel", 1, 1, clock_gettime);
LIB_FUNCTION("yS8U2TGCe1A", "libScePosix", 1, "libkernel", 1, 1, nanosleep);
// openorbis weird functions
LIB_FUNCTION("7H0iTOciTLo", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutex_lock);
LIB_FUNCTION("2Z+PpY6CaJg", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutex_unlock);
LIB_FUNCTION("mkx2fVhNMsg", "libkernel", 1, "libkernel", 1, 1, posix_pthread_cond_broadcast);
}
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <string>
#include <vector>
#include <pthread.h>
#include <sched.h>
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Kernel {
struct PthreadInternal;
struct PthreadAttrInternal;
struct PthreadMutexInternal;
struct PthreadMutexattrInternal;
struct PthreadCondInternal;
struct PthreadCondAttrInternal;
using SceKernelSchedParam = ::sched_param;
using ScePthread = PthreadInternal*;
using ScePthreadAttr = PthreadAttrInternal*;
using ScePthreadMutex = PthreadMutexInternal*;
using ScePthreadMutexattr = PthreadMutexattrInternal*;
using ScePthreadCond = PthreadCondInternal*;
using ScePthreadCondattr = PthreadCondAttrInternal*;
using pthreadEntryFunc = PS4_SYSV_ABI void* (*)(void*);
struct SceKernelTimespec {
int64_t tv_sec;
int64_t tv_nsec;
};
struct PthreadInternal {
u8 reserved[4096];
std::string name;
pthread_t pth;
ScePthreadAttr attr;
pthreadEntryFunc entry;
void* arg;
std::atomic_bool is_started;
std::atomic_bool is_detached;
std::atomic_bool is_almost_done;
std::atomic_bool is_free;
};
struct PthreadAttrInternal {
u8 reserved[64];
u64 affinity;
size_t guard_size;
int policy;
bool detached;
pthread_attr_t pth_attr;
};
struct PthreadMutexInternal {
u8 reserved[256];
std::string name;
pthread_mutex_t pth_mutex;
};
struct PthreadMutexattrInternal {
u8 reserved[64];
pthread_mutexattr_t pth_mutex_attr;
int pprotocol;
};
struct PthreadCondInternal {
u8 reserved[256];
std::string name;
pthread_cond_t cond;
};
struct PthreadCondAttrInternal {
u8 reserved[64];
pthread_condattr_t cond_attr;
};
class PThreadPool {
public:
ScePthread Create();
private:
std::vector<ScePthread> m_threads;
std::mutex m_mutex;
};
class PThreadCxt {
public:
ScePthreadMutexattr* getDefaultMutexattr() {
return &m_default_mutexattr;
}
void setDefaultMutexattr(ScePthreadMutexattr attr) {
m_default_mutexattr = attr;
}
ScePthreadCondattr* getDefaultCondattr() {
return &m_default_condattr;
}
void setDefaultCondattr(ScePthreadCondattr attr) {
m_default_condattr = attr;
}
ScePthreadAttr* GetDefaultAttr() {
return &m_default_attr;
}
void SetDefaultAttr(ScePthreadAttr attr) {
m_default_attr = attr;
}
PThreadPool* GetPthreadPool() {
return m_pthread_pool;
}
void SetPthreadPool(PThreadPool* pool) {
m_pthread_pool = pool;
}
private:
ScePthreadMutexattr m_default_mutexattr = nullptr;
ScePthreadCondattr m_default_condattr = nullptr;
ScePthreadAttr m_default_attr = nullptr;
PThreadPool* m_pthread_pool = nullptr;
};
void init_pthreads();
void pthreadInitSelfMainThread();
int PS4_SYSV_ABI scePthreadAttrInit(ScePthreadAttr* attr);
int PS4_SYSV_ABI scePthreadAttrSetdetachstate(ScePthreadAttr* attr, int detachstate);
int PS4_SYSV_ABI scePthreadAttrSetinheritsched(ScePthreadAttr* attr, int inheritSched);
int PS4_SYSV_ABI scePthreadAttrSetschedparam(ScePthreadAttr* attr,
const SceKernelSchedParam* param);
int PS4_SYSV_ABI scePthreadAttrSetschedpolicy(ScePthreadAttr* attr, int policy);
ScePthread PS4_SYSV_ABI scePthreadSelf();
int PS4_SYSV_ABI scePthreadAttrSetaffinity(ScePthreadAttr* pattr,
const /*SceKernelCpumask*/ u64 mask);
int PS4_SYSV_ABI scePthreadSetaffinity(ScePthread thread, const /*SceKernelCpumask*/ u64 mask);
int PS4_SYSV_ABI scePthreadCreate(ScePthread* thread, const ScePthreadAttr* attr,
pthreadEntryFunc start_routine, void* arg, const char* name);
/***
* Mutex calls
*/
int PS4_SYSV_ABI scePthreadMutexInit(ScePthreadMutex* mutex, const ScePthreadMutexattr* attr,
const char* name);
int PS4_SYSV_ABI scePthreadMutexattrInit(ScePthreadMutexattr* attr);
int PS4_SYSV_ABI scePthreadMutexattrSettype(ScePthreadMutexattr* attr, int type);
int PS4_SYSV_ABI scePthreadMutexattrSetprotocol(ScePthreadMutexattr* attr, int protocol);
int PS4_SYSV_ABI scePthreadMutexLock(ScePthreadMutex* mutex);
int PS4_SYSV_ABI scePthreadMutexUnlock(ScePthreadMutex* mutex);
/****
* Cond calls
*/
int PS4_SYSV_ABI scePthreadCondInit(ScePthreadCond* cond, const ScePthreadCondattr* attr,
const char* name);
int PS4_SYSV_ABI scePthreadCondattrInit(ScePthreadCondattr* attr);
int PS4_SYSV_ABI scePthreadCondBroadcast(ScePthreadCond* cond);
/****
* Posix calls
*/
int PS4_SYSV_ABI posix_pthread_mutex_init(ScePthreadMutex* mutex, const ScePthreadMutexattr* attr);
int PS4_SYSV_ABI posix_pthread_mutex_lock(ScePthreadMutex* mutex);
int PS4_SYSV_ABI posix_pthread_mutex_unlock(ScePthreadMutex* mutex);
int PS4_SYSV_ABI posix_pthread_cond_broadcast(ScePthreadCond* cond);
void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/native_clock.h"
#include "core/libraries/kernel/time_management.h"
#include "core/libraries/libs.h"
namespace Libraries::Kernel {
static u64 initial_ptc;
static std::unique_ptr<Common::NativeClock> clock;
u64 PS4_SYSV_ABI sceKernelGetProcessTime() {
return clock->GetProcessTimeUS();
}
u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounter() {
return clock->GetUptime() - initial_ptc;
}
u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounterFrequency() {
return clock->GetTscFrequency();
}
u64 PS4_SYSV_ABI sceKernelReadTsc() {
return clock->GetUptime();
}
void timeSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
clock = std::make_unique<Common::NativeClock>();
initial_ptc = clock->GetUptime();
LIB_FUNCTION("4J2sUJmuHZQ", "libkernel", 1, "libkernel", 1, 1, sceKernelGetProcessTime);
LIB_FUNCTION("fgxnMeTNUtY", "libkernel", 1, "libkernel", 1, 1, sceKernelGetProcessTimeCounter);
LIB_FUNCTION("BNowx2l588E", "libkernel", 1, "libkernel", 1, 1,
sceKernelGetProcessTimeCounterFrequency);
LIB_FUNCTION("-2IRUCO--PM", "libkernel", 1, "libkernel", 1, 1, sceKernelReadTsc);
}
} // namespace Libraries::Kernel

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@ -0,0 +1,21 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Kernel {
u64 PS4_SYSV_ABI sceKernelGetProcessTime();
u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounter();
u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounterFrequency();
u64 PS4_SYSV_ABI sceKernelReadTsc();
void timeSymbolsRegister(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel