mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-19 18:04:56 +00:00
Image subresources barriers (#904)
* video_core: texture: image subresources state tracking * shader_recompiler: use one binding if the same image is read and written * video_core: added rebinding of changed textures after overlap resolve * don't use pointers; slight `FindTexture` refactoring * video_core: buffer_cache: don't copy over the image size * redundant barriers removed; fixes * regression fixes * texture_cache: 3d texture layers count fixup * shader_recompiler: support for partially bound cubemaps * added support for cubemap arrays * don't bind unused color buffers * fixed depth promotion to do not use stencil * doors * bonfire lit * cubemap array index calculation * final touches
This commit is contained in:
parent
913a46173a
commit
5f4ddc14fc
35 changed files with 495 additions and 283 deletions
|
@ -510,7 +510,8 @@ Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) {
|
|||
case AmdGpu::ImageType::Color3D:
|
||||
return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, false, false, false, sampled, format);
|
||||
case AmdGpu::ImageType::Cube:
|
||||
return ctx.TypeImage(sampled_type, spv::Dim::Cube, false, false, false, sampled, format);
|
||||
return ctx.TypeImage(sampled_type, spv::Dim::Cube, false, desc.is_array, false, sampled,
|
||||
format);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -534,6 +535,7 @@ void EmitContext::DefineImagesAndSamplers() {
|
|||
.sampled_type = image_desc.is_storage ? sampled_type : TypeSampledImage(image_type),
|
||||
.pointer_type = pointer_type,
|
||||
.image_type = image_type,
|
||||
.is_storage = image_desc.is_storage,
|
||||
});
|
||||
interfaces.push_back(id);
|
||||
++binding;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue