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Image subresources barriers (#904)
* video_core: texture: image subresources state tracking * shader_recompiler: use one binding if the same image is read and written * video_core: added rebinding of changed textures after overlap resolve * don't use pointers; slight `FindTexture` refactoring * video_core: buffer_cache: don't copy over the image size * redundant barriers removed; fixes * regression fixes * texture_cache: 3d texture layers count fixup * shader_recompiler: support for partially bound cubemaps * added support for cubemap arrays * don't bind unused color buffers * fixed depth promotion to do not use stencil * doors * bonfire lit * cubemap array index calculation * final touches
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35 changed files with 495 additions and 283 deletions
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@ -200,6 +200,7 @@ public:
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Id sampled_type;
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Id pointer_type;
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Id image_type;
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bool is_storage = false;
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};
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struct BufferDefinition {
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@ -216,8 +217,8 @@ public:
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u32 binding;
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Id image_type;
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Id result_type;
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bool is_integer;
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bool is_storage;
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bool is_integer = false;
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bool is_storage = false;
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};
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u32& binding;
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