mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-13 21:25:59 +00:00
Image subresources barriers (#904)
* video_core: texture: image subresources state tracking * shader_recompiler: use one binding if the same image is read and written * video_core: added rebinding of changed textures after overlap resolve * don't use pointers; slight `FindTexture` refactoring * video_core: buffer_cache: don't copy over the image size * redundant barriers removed; fixes * regression fixes * texture_cache: 3d texture layers count fixup * shader_recompiler: support for partially bound cubemaps * added support for cubemap arrays * don't bind unused color buffers * fixed depth promotion to do not use stencil * doors * bonfire lit * cubemap array index calculation * final touches
This commit is contained in:
parent
913a46173a
commit
5f4ddc14fc
35 changed files with 495 additions and 283 deletions
|
@ -71,6 +71,9 @@ void Translator::EmitExport(const GcnInst& inst) {
|
|||
ir.SetAttribute(attrib, comp, swizzle(i));
|
||||
}
|
||||
}
|
||||
if (IR::IsMrt(attrib)) {
|
||||
info.mrt_mask |= 1u << u8(attrib);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Gcn
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue