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Image subresources barriers (#904)
* video_core: texture: image subresources state tracking * shader_recompiler: use one binding if the same image is read and written * video_core: added rebinding of changed textures after overlap resolve * don't use pointers; slight `FindTexture` refactoring * video_core: buffer_cache: don't copy over the image size * redundant barriers removed; fixes * regression fixes * texture_cache: 3d texture layers count fixup * shader_recompiler: support for partially bound cubemaps * added support for cubemap arrays * don't bind unused color buffers * fixed depth promotion to do not use stencil * doors * bonfire lit * cubemap array index calculation * final touches
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35 changed files with 495 additions and 283 deletions
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@ -62,7 +62,8 @@ struct StageSpecialization {
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});
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ForEachSharp(binding, images, info->images,
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[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
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spec.type = sharp.GetType();
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spec.type = sharp.IsPartialCubemap() ? AmdGpu::ImageType::Color2DArray
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: sharp.GetType();
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spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
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});
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}
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