Image subresources barriers (#904)

* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
This commit is contained in:
psucien 2024-09-21 21:45:56 +02:00 committed by GitHub
parent 913a46173a
commit 5f4ddc14fc
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GPG key ID: B5690EEEBB952194
35 changed files with 495 additions and 283 deletions

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@ -238,10 +238,15 @@ struct Image {
return pitch + 1;
}
u32 NumLayers() const {
u32 NumLayers(bool is_array) const {
u32 slices = GetType() == ImageType::Color3D ? 1 : depth + 1;
if (GetType() == ImageType::Cube) {
slices *= 6;
if (is_array) {
slices = last_array + 1;
ASSERT(slices % 6 == 0);
} else {
slices = 6;
}
}
if (pow2pad) {
slices = std::bit_ceil(slices);
@ -282,6 +287,11 @@ struct Image {
bool IsTiled() const {
return GetTilingMode() != TilingMode::Display_Linear;
}
bool IsPartialCubemap() const {
const auto viewed_slice = last_array - base_array + 1;
return GetType() == ImageType::Cube && viewed_slice < 6;
}
};
static_assert(sizeof(Image) == 32); // 256bits