Image subresources barriers (#904)

* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
This commit is contained in:
psucien 2024-09-21 21:45:56 +02:00 committed by GitHub
parent 913a46173a
commit 5f4ddc14fc
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GPG key ID: B5690EEEBB952194
35 changed files with 495 additions and 283 deletions

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@ -581,15 +581,23 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
return false;
}
Image& image = texture_cache.GetImage(image_id);
ASSERT_MSG(device_addr == image.info.guest_address,
"Texel buffer aliases image subresources {:x} : {:x}", device_addr,
image.info.guest_address);
boost::container::small_vector<vk::BufferImageCopy, 8> copies;
u32 offset = buffer.Offset(image.cpu_addr);
const u32 num_layers = image.info.resources.layers;
u32 total_size = 0;
for (u32 m = 0; m < image.info.resources.levels; m++) {
const u32 width = std::max(image.info.size.width >> m, 1u);
const u32 height = std::max(image.info.size.height >> m, 1u);
const u32 depth =
image.info.props.is_volume ? std::max(image.info.size.depth >> m, 1u) : 1u;
const auto& [mip_size, mip_pitch, mip_height, mip_ofs] = image.info.mips_layout[m];
offset += mip_ofs * num_layers;
if (offset + (mip_size * num_layers) > buffer.SizeBytes()) {
break;
}
copies.push_back({
.bufferOffset = offset,
.bufferRowLength = static_cast<u32>(mip_pitch),
@ -603,11 +611,11 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
.imageOffset = {0, 0, 0},
.imageExtent = {width, height, depth},
});
offset += mip_ofs * num_layers;
total_size += mip_size * num_layers;
}
if (!copies.empty()) {
scheduler.EndRendering();
image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer,
copies);