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shader_recompiler: Few fixes for buffer number conversions. (#2869)
* liverpool: Pass correct color buffer number type for conversion mapping. * shader_recompiler: Apply number conversion to vertex inputs.
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2 changed files with 12 additions and 7 deletions
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@ -924,15 +924,11 @@ struct Liverpool {
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}
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[[nodiscard]] NumberFormat GetNumberFmt() const {
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// There is a small difference between T# and CB number types, account for it.
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return RemapNumberFormat(info.number_type == NumberFormat::SnormNz
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? NumberFormat::Srgb
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: info.number_type.Value(),
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info.format);
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return RemapNumberFormat(GetFixedNumberFormat(), info.format);
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}
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[[nodiscard]] NumberConversion GetNumberConversion() const {
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return MapNumberConversion(info.number_type);
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return MapNumberConversion(GetFixedNumberFormat());
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}
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[[nodiscard]] CompMapping Swizzle() const {
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@ -973,6 +969,13 @@ struct Liverpool {
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const auto mrt_swizzle = mrt_swizzles[swap_idx][components_idx];
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return RemapSwizzle(info.format, mrt_swizzle);
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}
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private:
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[[nodiscard]] NumberFormat GetFixedNumberFormat() const {
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// There is a small difference between T# and CB number types, account for it.
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return info.number_type == NumberFormat::SnormNz ? NumberFormat::Srgb
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: info.number_type.Value();
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}
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};
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enum ContextRegs : u32 {
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