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trp data extracts to game_data/serial instead of folder name (#1194)
* trp data extracts to game_data/serial instead of folder name * format
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5 changed files with 6 additions and 13 deletions
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@ -115,7 +115,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
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if (!std::filesystem::exists(trophyDir)) {
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TRP trp;
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if (!trp.Extract(file.parent_path())) {
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if (!trp.Extract(file.parent_path(), id)) {
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LOG_ERROR(Loader, "Couldn't extract trophies");
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}
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}
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