mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-03 09:13:16 +00:00
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string * My hatred for Windows grows with every passing day * More Qt stuff * custom u8string formatter for fmt library * Use u8string for imgui * Fix toml errors hopefully * Fix not printing issue * Oh and on SDL * I hate Windows even more today * fix toml reading utf-8 paths also small fix for fmt::UTF * Formatting * Fix QT path to run games * Fix path logging in save data * Fix trophy path handling * Update game_list_frame.cpp fixed snd0path * Update main_window.cpp fix snd0path * Update main_window.cpp * paths finally fixed * git info in WIP versions title --------- Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev> Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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54e2179337
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6295d6c416
30 changed files with 271 additions and 125 deletions
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@ -4,9 +4,25 @@
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#include <fstream>
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#include <string>
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#include <fmt/core.h>
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#include <fmt/xchar.h> // for wstring support
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#include <toml.hpp>
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#include "common/logging/formatter.h"
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#include "config.h"
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namespace toml {
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template <typename TC, typename K>
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std::filesystem::path find_fs_path_or(const basic_value<TC>& v, const K& ky,
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std::filesystem::path opt) {
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try {
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auto str = find<std::string>(v, ky);
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std::u8string u8str{(char8_t*)&str.front(), (char8_t*)&str.back() + 1};
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return std::filesystem::path{u8str};
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} catch (...) {
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return opt;
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}
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}
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} // namespace toml
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namespace Config {
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static bool isNeo = false;
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@ -37,7 +53,7 @@ static bool vkMarkers = false;
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static bool vkCrashDiagnostic = false;
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// Gui
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std::string settings_install_dir = "";
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std::filesystem::path settings_install_dir = {};
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u32 main_window_geometry_x = 400;
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u32 main_window_geometry_y = 400;
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u32 main_window_geometry_w = 1280;
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@ -267,7 +283,7 @@ void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
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main_window_geometry_w = w;
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main_window_geometry_h = h;
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}
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void setGameInstallDir(const std::string& dir) {
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void setGameInstallDir(const std::filesystem::path& dir) {
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settings_install_dir = dir;
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}
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void setMainWindowTheme(u32 theme) {
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@ -323,7 +339,7 @@ u32 getMainWindowGeometryW() {
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u32 getMainWindowGeometryH() {
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return main_window_geometry_h;
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}
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std::string getGameInstallDir() {
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std::filesystem::path getGameInstallDir() {
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return settings_install_dir;
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}
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u32 getMainWindowTheme() {
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@ -378,7 +394,10 @@ void load(const std::filesystem::path& path) {
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toml::value data;
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try {
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data = toml::parse(path);
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std::ifstream ifs;
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ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
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ifs.open(path, std::ios_base::binary);
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data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
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} catch (std::exception& ex) {
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fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
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return;
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@ -444,7 +463,7 @@ void load(const std::filesystem::path& path) {
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mw_themes = toml::find_or<int>(gui, "theme", 0);
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m_window_size_W = toml::find_or<int>(gui, "mw_width", 0);
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m_window_size_H = toml::find_or<int>(gui, "mw_height", 0);
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settings_install_dir = toml::find_or<std::string>(gui, "installDir", "");
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settings_install_dir = toml::find_fs_path_or(gui, "installDir", {});
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main_window_geometry_x = toml::find_or<int>(gui, "geometry_x", 0);
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main_window_geometry_y = toml::find_or<int>(gui, "geometry_y", 0);
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main_window_geometry_w = toml::find_or<int>(gui, "geometry_w", 0);
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@ -468,17 +487,19 @@ void save(const std::filesystem::path& path) {
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std::error_code error;
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if (std::filesystem::exists(path, error)) {
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try {
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data = toml::parse(path);
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std::ifstream ifs;
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ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
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ifs.open(path, std::ios_base::binary);
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data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
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} catch (const std::exception& ex) {
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fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what());
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return;
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}
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} else {
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if (error) {
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fmt::print("Filesystem error accessing {} (error: {})\n", path.string(),
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error.message().c_str());
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fmt::print("Filesystem error: {}\n", error.message());
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}
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fmt::print("Saving new configuration file {}\n", path.string());
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fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string()));
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}
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data["General"]["isPS4Pro"] = isNeo;
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@ -515,7 +536,7 @@ void save(const std::filesystem::path& path) {
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data["GUI"]["gameTableMode"] = m_table_mode;
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data["GUI"]["mw_width"] = m_window_size_W;
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data["GUI"]["mw_height"] = m_window_size_H;
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data["GUI"]["installDir"] = settings_install_dir;
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data["GUI"]["installDir"] = std::string{fmt::UTF(settings_install_dir.u8string()).data};
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data["GUI"]["geometry_x"] = main_window_geometry_x;
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data["GUI"]["geometry_y"] = main_window_geometry_y;
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data["GUI"]["geometry_w"] = main_window_geometry_w;
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// Gui
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void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
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void setGameInstallDir(const std::string& dir);
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void setGameInstallDir(const std::filesystem::path& dir);
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void setMainWindowTheme(u32 theme);
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void setIconSize(u32 size);
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void setIconSizeGrid(u32 size);
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u32 getMainWindowGeometryY();
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u32 getMainWindowGeometryW();
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u32 getMainWindowGeometryH();
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std::string getGameInstallDir();
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std::filesystem::path getGameInstallDir();
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u32 getMainWindowTheme();
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u32 getIconSize();
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u32 getIconSizeGrid();
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@ -19,3 +19,24 @@ struct fmt::formatter<T, std::enable_if_t<std::is_enum_v<T>, char>>
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}
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};
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#endif
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namespace fmt {
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template <typename T = std::string_view>
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struct UTF {
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T data;
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explicit UTF(const std::u8string_view view) {
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data = T{(const char*)&view.front(), (const char*)&view.back() + 1};
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}
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explicit UTF(const std::u8string& str) : UTF(std::u8string_view{str}) {}
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};
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} // namespace fmt
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template <>
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struct fmt::formatter<fmt::UTF<std::string_view>, char> : formatter<std::string_view> {
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template <typename FormatContext>
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auto format(const UTF<std::string_view>& wrapper, FormatContext& ctx) const {
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return formatter<std::string_view>::format(wrapper.data, ctx);
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}
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};
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@ -119,9 +119,9 @@ std::string convertValueToHex(const std::string type, const std::string valueStr
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void OnGameLoaded() {
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if (!patchFile.empty()) {
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std::string patchDir = Common::FS::GetUserPath(Common::FS::PathType::PatchesDir).string();
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std::filesystem::path patchDir = Common::FS::GetUserPath(Common::FS::PathType::PatchesDir);
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std::string filePath = patchDir + "/" + patchFile;
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auto filePath = (patchDir / patchFile).native();
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pugi::xml_document doc;
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pugi::xml_parse_result result = doc.load_file(filePath.c_str());
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#ifdef ENABLE_QT_GUI
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// We use the QT headers for the xml and json parsing, this define is only true on QT builds
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QString patchDir =
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::PathType::PatchesDir).string());
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QString patchDir;
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Common::FS::PathToQString(patchDir, Common::FS::GetUserPath(Common::FS::PathType::PatchesDir));
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QString repositories[] = {"GoldHEN", "shadPS4"};
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for (const QString& repository : repositories) {
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#endif
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#endif
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#ifdef ENABLE_QT_GUI
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#include <QString>
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#endif
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namespace Common::FS {
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namespace fs = std::filesystem;
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UserPaths.insert_or_assign(shad_path, new_path);
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}
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#ifdef ENABLE_QT_GUI
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void PathToQString(QString& result, const std::filesystem::path& path) {
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#ifdef _WIN32
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result = QString::fromStdWString(path.wstring());
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#else
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result = QString::fromStdString(path.string());
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#endif
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}
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std::filesystem::path PathFromQString(const QString& path) {
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#ifdef _WIN32
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return std::filesystem::path(path.toStdWString());
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#else
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return std::filesystem::path(path.toStdString());
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#endif
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}
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#endif
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} // namespace Common::FS
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#include <filesystem>
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#include <vector>
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#ifdef ENABLE_QT_GUI
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class QString; // to avoid including <QString> in this header
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#endif
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namespace Common::FS {
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enum class PathType {
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*/
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void SetUserPath(PathType user_path, const std::filesystem::path& new_path);
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#ifdef ENABLE_QT_GUI
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/**
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* Converts an std::filesystem::path to a QString.
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* The native underlying string of a path is wstring on Windows and string on POSIX.
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*
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* @param result The resulting QString
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* @param path The path to convert
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*/
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void PathToQString(QString& result, const std::filesystem::path& path);
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/**
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* Converts a QString to an std::filesystem::path.
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* The native underlying string of a path is wstring on Windows and string on POSIX.
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*
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* @param path The path to convert
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*/
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[[nodiscard]] std::filesystem::path PathFromQString(const QString& path);
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#endif
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} // namespace Common::FS
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