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Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string * My hatred for Windows grows with every passing day * More Qt stuff * custom u8string formatter for fmt library * Use u8string for imgui * Fix toml errors hopefully * Fix not printing issue * Oh and on SDL * I hate Windows even more today * fix toml reading utf-8 paths also small fix for fmt::UTF * Formatting * Fix QT path to run games * Fix path logging in save data * Fix trophy path handling * Update game_list_frame.cpp fixed snd0path * Update main_window.cpp fix snd0path * Update main_window.cpp * paths finally fixed * git info in WIP versions title --------- Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev> Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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30 changed files with 271 additions and 125 deletions
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@ -19,3 +19,24 @@ struct fmt::formatter<T, std::enable_if_t<std::is_enum_v<T>, char>>
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}
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};
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#endif
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namespace fmt {
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template <typename T = std::string_view>
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struct UTF {
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T data;
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explicit UTF(const std::u8string_view view) {
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data = T{(const char*)&view.front(), (const char*)&view.back() + 1};
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}
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explicit UTF(const std::u8string& str) : UTF(std::u8string_view{str}) {}
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};
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} // namespace fmt
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template <>
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struct fmt::formatter<fmt::UTF<std::string_view>, char> : formatter<std::string_view> {
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template <typename FormatContext>
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auto format(const UTF<std::string_view>& wrapper, FormatContext& ctx) const {
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return formatter<std::string_view>::format(wrapper.data, ctx);
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}
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};
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