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Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string * My hatred for Windows grows with every passing day * More Qt stuff * custom u8string formatter for fmt library * Use u8string for imgui * Fix toml errors hopefully * Fix not printing issue * Oh and on SDL * I hate Windows even more today * fix toml reading utf-8 paths also small fix for fmt::UTF * Formatting * Fix QT path to run games * Fix path logging in save data * Fix trophy path handling * Update game_list_frame.cpp fixed snd0path * Update main_window.cpp fix snd0path * Update main_window.cpp * paths finally fixed * git info in WIP versions title --------- Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev> Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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30 changed files with 271 additions and 125 deletions
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@ -22,6 +22,10 @@
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#endif
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#endif
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#ifdef ENABLE_QT_GUI
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#include <QString>
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#endif
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namespace Common::FS {
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namespace fs = std::filesystem;
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@ -165,4 +169,22 @@ void SetUserPath(PathType shad_path, const fs::path& new_path) {
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UserPaths.insert_or_assign(shad_path, new_path);
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}
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#ifdef ENABLE_QT_GUI
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void PathToQString(QString& result, const std::filesystem::path& path) {
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#ifdef _WIN32
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result = QString::fromStdWString(path.wstring());
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#else
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result = QString::fromStdString(path.string());
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#endif
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}
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std::filesystem::path PathFromQString(const QString& path) {
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#ifdef _WIN32
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return std::filesystem::path(path.toStdWString());
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#else
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return std::filesystem::path(path.toStdString());
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#endif
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}
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#endif
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} // namespace Common::FS
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