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Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string * My hatred for Windows grows with every passing day * More Qt stuff * custom u8string formatter for fmt library * Use u8string for imgui * Fix toml errors hopefully * Fix not printing issue * Oh and on SDL * I hate Windows even more today * fix toml reading utf-8 paths also small fix for fmt::UTF * Formatting * Fix QT path to run games * Fix path logging in save data * Fix trophy path handling * Update game_list_frame.cpp fixed snd0path * Update main_window.cpp fix snd0path * Update main_window.cpp * paths finally fixed * git info in WIP versions title --------- Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev> Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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30 changed files with 271 additions and 125 deletions
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@ -6,6 +6,10 @@
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#include <filesystem>
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#include <vector>
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#ifdef ENABLE_QT_GUI
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class QString; // to avoid including <QString> in this header
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#endif
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namespace Common::FS {
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enum class PathType {
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@ -96,4 +100,23 @@ constexpr auto LOG_FILE = "shad_log.txt";
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*/
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void SetUserPath(PathType user_path, const std::filesystem::path& new_path);
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#ifdef ENABLE_QT_GUI
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/**
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* Converts an std::filesystem::path to a QString.
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* The native underlying string of a path is wstring on Windows and string on POSIX.
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*
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* @param result The resulting QString
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* @param path The path to convert
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*/
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void PathToQString(QString& result, const std::filesystem::path& path);
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/**
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* Converts a QString to an std::filesystem::path.
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* The native underlying string of a path is wstring on Windows and string on POSIX.
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*
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* @param path The path to convert
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*/
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[[nodiscard]] std::filesystem::path PathFromQString(const QString& path);
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#endif
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} // namespace Common::FS
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