Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)

* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
Paris Oplopoios 2024-09-26 11:41:59 +03:00 committed by GitHub
parent 54e2179337
commit 6295d6c416
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
30 changed files with 271 additions and 125 deletions

View file

@ -557,10 +557,10 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
const auto trophyDir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophyDir / "trophy00" / "Xml" / "TROP.XML";
pugi::xml_document doc;
pugi::xml_parse_result result =
doc.load_file((trophyDir.string() + "/trophy00/Xml/TROP.XML").c_str());
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
int numTrophies = 0;

View file

@ -107,14 +107,16 @@ static void BackupThreadBody() {
}
g_backup_status = WorkerStatus::Running;
LOG_INFO(Lib_SaveData, "Backing up the following directory: {}", req.save_path.string());
LOG_INFO(Lib_SaveData, "Backing up the following directory: {}",
fmt::UTF(req.save_path.u8string()));
try {
backup(req.save_path);
} catch (const std::filesystem::filesystem_error& err) {
LOG_ERROR(Lib_SaveData, "Failed to backup {}: {}", req.save_path.string(), err.what());
LOG_ERROR(Lib_SaveData, "Failed to backup {}: {}", fmt::UTF(req.save_path.u8string()),
err.what());
}
LOG_DEBUG(Lib_SaveData, "Backing up the following directory: {} finished",
req.save_path.string());
fmt::UTF(req.save_path.u8string()));
{
std::scoped_lock lk{g_backup_queue_mutex};
g_backup_queue.front().done = true;
@ -160,7 +162,7 @@ bool NewRequest(OrbisUserServiceUserId user_id, std::string_view title_id,
if (g_backup_status != WorkerStatus::Waiting && g_backup_status != WorkerStatus::Running) {
LOG_ERROR(Lib_SaveData, "Called backup while status is {}. Backup request to {} ignored",
magic_enum::enum_name(g_backup_status.load()), save_path.string());
magic_enum::enum_name(g_backup_status.load()), fmt::UTF(save_path.u8string()));
return false;
}
{
@ -184,7 +186,7 @@ bool NewRequest(OrbisUserServiceUserId user_id, std::string_view title_id,
}
bool Restore(const std::filesystem::path& save_path) {
LOG_INFO(Lib_SaveData, "Restoring backup for {}", save_path.string());
LOG_INFO(Lib_SaveData, "Restoring backup for {}", fmt::UTF(save_path.u8string()));
std::unique_lock lk{g_backup_running_mutex};
if (!fs::exists(save_path) || !fs::exists(save_path / backup_dir)) {
return false;

View file

@ -77,7 +77,7 @@ static void SaveFileSafe(void* buf, size_t count, const std::filesystem::path& p
g_saving_memory = true;
std::scoped_lock lk{g_saving_memory_mutex};
try {
LOG_DEBUG(Lib_SaveData, "Saving save data memory {}", g_save_path.string());
LOG_DEBUG(Lib_SaveData, "Saving save data memory {}", fmt::UTF(g_save_path.u8string()));
if (g_memory_dirty) {
g_memory_dirty = false;
@ -163,7 +163,8 @@ size_t CreateSaveMemory(size_t memory_size) {
bool ok = g_param_sfo.Open(g_param_sfo_path);
if (!ok) {
LOG_ERROR(Lib_SaveData, "Failed to open SFO at {}", g_param_sfo_path.string());
LOG_ERROR(Lib_SaveData, "Failed to open SFO at {}",
fmt::UTF(g_param_sfo_path.u8string()));
throw std::filesystem::filesystem_error(
"failed to open SFO", g_param_sfo_path,
std::make_error_code(std::errc::illegal_byte_sequence));

View file

@ -607,7 +607,7 @@ Error PS4_SYSV_ABI sceSaveDataCheckBackupData(const OrbisSaveDataCheckBackupData
if (check->param != nullptr) {
PSF sfo;
if (!sfo.Open(backup_path / "sce_sys" / "param.sfo")) {
LOG_ERROR(Lib_SaveData, "Failed to read SFO at {}", backup_path.string());
LOG_ERROR(Lib_SaveData, "Failed to read SFO at {}", fmt::UTF(backup_path.u8string()));
return Error::INTERNAL;
}
check->param->FromSFO(sfo);
@ -818,7 +818,7 @@ Error PS4_SYSV_ABI sceSaveDataDirNameSearch(const OrbisSaveDataDirNameSearchCond
const auto sfo_path = SaveInstance::GetParamSFOPath(dir_path);
PSF sfo;
if (!sfo.Open(sfo_path)) {
LOG_ERROR(Lib_SaveData, "Failed to read SFO: {}", sfo_path.string());
LOG_ERROR(Lib_SaveData, "Failed to read SFO: {}", fmt::UTF(sfo_path.u8string()));
ASSERT_MSG(false, "Failed to read SFO");
}
map_dir_sfo.emplace(dir_name, std::move(sfo));