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https://github.com/shadps4-emu/shadPS4.git
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Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string * My hatred for Windows grows with every passing day * More Qt stuff * custom u8string formatter for fmt library * Use u8string for imgui * Fix toml errors hopefully * Fix not printing issue * Oh and on SDL * I hate Windows even more today * fix toml reading utf-8 paths also small fix for fmt::UTF * Formatting * Fix QT path to run games * Fix path logging in save data * Fix trophy path handling * Update game_list_frame.cpp fixed snd0path * Update main_window.cpp fix snd0path * Update main_window.cpp * paths finally fixed * git info in WIP versions title --------- Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev> Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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parent
54e2179337
commit
6295d6c416
30 changed files with 271 additions and 125 deletions
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@ -139,7 +139,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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if (splash->IsLoaded()) {
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continue;
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}
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if (!splash->Open(entry.path().string())) {
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if (!splash->Open(entry.path())) {
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LOG_ERROR(Loader, "Game splash: unable to open file");
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}
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}
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@ -189,7 +189,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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if (!std::filesystem::exists(mount_captures_dir)) {
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std::filesystem::create_directory(mount_captures_dir);
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}
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VideoCore::SetOutputDir(mount_captures_dir.generic_string(), id);
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VideoCore::SetOutputDir(mount_captures_dir, id);
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// Initialize kernel and library facilities.
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Libraries::Kernel::init_pthreads();
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@ -205,7 +205,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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std::filesystem::path sce_module_folder = file.parent_path() / "sce_module";
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if (std::filesystem::is_directory(sce_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
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LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
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LOG_INFO(Loader, "Loading {}", fmt::UTF(entry.path().u8string()));
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linker->LoadModule(entry.path());
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}
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}
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