Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)

* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
Paris Oplopoios 2024-09-26 11:41:59 +03:00 committed by GitHub
parent 54e2179337
commit 6295d6c416
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GPG key ID: B5690EEEBB952194
30 changed files with 271 additions and 125 deletions

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@ -3,13 +3,15 @@
#include <QProgressDialog>
#include "common/path_util.h"
#include "game_info.h"
GameInfoClass::GameInfoClass() = default;
GameInfoClass::~GameInfoClass() = default;
void GameInfoClass::GetGameInfo(QWidget* parent) {
QString installDir = QString::fromStdString(Config::getGameInstallDir());
QString installDir;
Common::FS::PathToQString(installDir, Config::getGameInstallDir());
QStringList filePaths;
QDir parentFolder(installDir);
QFileInfoList fileList = parentFolder.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot);
@ -19,7 +21,7 @@ void GameInfoClass::GetGameInfo(QWidget* parent) {
}
}
m_games = QtConcurrent::mapped(filePaths, [&](const QString& path) {
return readGameInfo(path.toStdString());
return readGameInfo(Common::FS::PathFromQString(path));
}).results();
// Progress bar, please be patient :)