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Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string * My hatred for Windows grows with every passing day * More Qt stuff * custom u8string formatter for fmt library * Use u8string for imgui * Fix toml errors hopefully * Fix not printing issue * Oh and on SDL * I hate Windows even more today * fix toml reading utf-8 paths also small fix for fmt::UTF * Formatting * Fix QT path to run games * Fix path logging in save data * Fix trophy path handling * Update game_list_frame.cpp fixed snd0path * Update main_window.cpp fix snd0path * Update main_window.cpp * paths finally fixed * git info in WIP versions title --------- Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev> Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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30 changed files with 271 additions and 125 deletions
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/path_util.h"
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#include "common/string_util.h"
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#include "game_list_frame.h"
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GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent)
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@ -73,7 +74,8 @@ void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
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BackgroundMusicPlayer::getInstance().stopMusic();
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return;
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}
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const auto snd0path = QString::fromStdString(m_game_info->m_games[item->row()].snd0_path);
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QString snd0path;
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Common::FS::PathToQString(snd0path, m_game_info->m_games[item->row()].snd0_path);
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BackgroundMusicPlayer::getInstance().playMusic(snd0path);
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}
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@ -88,7 +90,9 @@ void GameListFrame::PopulateGameList() {
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SetTableItem(i, 4, QString::fromStdString(m_game_info->m_games[i].fw));
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SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].size));
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SetTableItem(i, 6, QString::fromStdString(m_game_info->m_games[i].version));
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SetTableItem(i, 7, QString::fromStdString(m_game_info->m_games[i].path));
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QString path;
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Common::FS::PathToQString(path, m_game_info->m_games[i].path);
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SetTableItem(i, 7, path);
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}
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}
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@ -98,14 +102,12 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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return;
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}
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QString pic1Path = QString::fromStdString(m_game_info->m_games[item->row()].pic_path);
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QString pic1Path;
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Common::FS::PathToQString(pic1Path, m_game_info->m_games[item->row()].pic_path);
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const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
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m_game_info->m_games[item->row()].serial / "pic1.png";
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#ifdef _WIN32
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const auto blurredPic1PathQt = QString::fromStdWString(blurredPic1Path.wstring());
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#else
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const auto blurredPic1PathQt = QString::fromStdString(blurredPic1Path.string());
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#endif
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QString blurredPic1PathQt;
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Common::FS::PathToQString(blurredPic1PathQt, blurredPic1Path);
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backgroundImage = QImage(blurredPic1PathQt);
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if (backgroundImage.isNull()) {
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