Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)

* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
Paris Oplopoios 2024-09-26 11:41:59 +03:00 committed by GitHub
parent 54e2179337
commit 6295d6c416
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GPG key ID: B5690EEEBB952194
30 changed files with 271 additions and 125 deletions

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@ -8,10 +8,18 @@
#include "game_install_dialog.h"
#include "main_window.h"
#ifdef _WIN32
#include <windows.h>
#endif
// Custom message handler to ignore Qt logs
void customMessageHandler(QtMsgType, const QMessageLogContext&, const QString&) {}
int main(int argc, char* argv[]) {
#ifdef _WIN32
SetConsoleOutputCP(CP_UTF8);
#endif
QApplication a(argc, argv);
// Load configurations and initialize Qt application
@ -22,7 +30,7 @@ int main(int argc, char* argv[]) {
bool has_command_line_argument = argc > 1;
// Check if the game install directory is set
if (Config::getGameInstallDir() == "" && !has_command_line_argument) {
if (Config::getGameInstallDir().empty() && !has_command_line_argument) {
GameInstallDialog dlg;
dlg.exec();
}