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Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string * My hatred for Windows grows with every passing day * More Qt stuff * custom u8string formatter for fmt library * Use u8string for imgui * Fix toml errors hopefully * Fix not printing issue * Oh and on SDL * I hate Windows even more today * fix toml reading utf-8 paths also small fix for fmt::UTF * Formatting * Fix QT path to run games * Fix path logging in save data * Fix trophy path handling * Update game_list_frame.cpp fixed snd0path * Update main_window.cpp fix snd0path * Update main_window.cpp * paths finally fixed * git info in WIP versions title --------- Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev> Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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30 changed files with 271 additions and 125 deletions
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@ -21,15 +21,10 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
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}
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void TrophyViewer::PopulateTrophyWidget(QString title) {
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#ifdef _WIN32
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
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title.toStdWString() / "TrophyFiles";
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const auto trophyDirQt = QString::fromStdWString(trophyDir.wstring());
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#else
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
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title.toStdString() / "TrophyFiles";
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const auto trophyDirQt = QString::fromStdString(trophyDir.string());
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#endif
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Common::FS::PathFromQString(title) / "TrophyFiles";
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QString trophyDirQt;
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Common::FS::PathToQString(trophyDirQt, trophyDir);
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QDir dir(trophyDirQt);
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if (!dir.exists()) {
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