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Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string * My hatred for Windows grows with every passing day * More Qt stuff * custom u8string formatter for fmt library * Use u8string for imgui * Fix toml errors hopefully * Fix not printing issue * Oh and on SDL * I hate Windows even more today * fix toml reading utf-8 paths also small fix for fmt::UTF * Formatting * Fix QT path to run games * Fix path logging in save data * Fix trophy path handling * Update game_list_frame.cpp fixed snd0path * Update main_window.cpp fix snd0path * Update main_window.cpp * paths finally fixed * git info in WIP versions title --------- Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev> Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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30 changed files with 271 additions and 125 deletions
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@ -110,11 +110,11 @@ void TriggerCapture() {
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}
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}
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void SetOutputDir(const std::string& path, const std::string& prefix) {
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void SetOutputDir(const std::filesystem::path& path, const std::string& prefix) {
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if (!rdoc_api) {
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return;
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}
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rdoc_api->SetCaptureFilePathTemplate((path + '\\' + prefix).c_str());
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rdoc_api->SetCaptureFilePathTemplate(fmt::UTF((path / prefix).u8string()).data.data());
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}
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} // namespace VideoCore
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@ -20,6 +20,6 @@ void EndCapture();
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void TriggerCapture();
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/// Sets output directory for captures
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void SetOutputDir(const std::string& path, const std::string& prefix);
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void SetOutputDir(const std::filesystem::path& path, const std::string& prefix);
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} // namespace VideoCore
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