Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)

* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
Paris Oplopoios 2024-09-26 11:41:59 +03:00 committed by GitHub
parent 54e2179337
commit 6295d6c416
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GPG key ID: B5690EEEBB952194
30 changed files with 271 additions and 125 deletions

View file

@ -110,11 +110,11 @@ void TriggerCapture() {
}
}
void SetOutputDir(const std::string& path, const std::string& prefix) {
void SetOutputDir(const std::filesystem::path& path, const std::string& prefix) {
if (!rdoc_api) {
return;
}
rdoc_api->SetCaptureFilePathTemplate((path + '\\' + prefix).c_str());
rdoc_api->SetCaptureFilePathTemplate(fmt::UTF((path / prefix).u8string()).data.data());
}
} // namespace VideoCore

View file

@ -20,6 +20,6 @@ void EndCapture();
void TriggerCapture();
/// Sets output directory for captures
void SetOutputDir(const std::string& path, const std::string& prefix);
void SetOutputDir(const std::filesystem::path& path, const std::string& prefix);
} // namespace VideoCore