recompiler: handle reads of output variables in hull shaders (#1962)

* Handle output control point reads in hull shader. Might need additional barriers

* output storage class
This commit is contained in:
baggins183 2024-12-29 02:37:15 -08:00 committed by GitHub
parent da9e45b582
commit 62c47cb1b7
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GPG key ID: B5690EEEBB952194
7 changed files with 38 additions and 22 deletions

View file

@ -217,14 +217,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp, Id index) {
const auto pointer{
ctx.OpAccessChain(component_ptr, ctx.tess_coord, ctx.ConstU32(component))};
return ctx.OpLoad(ctx.F32[1], pointer);
} else if (IR::IsParam(attr)) {
const u32 param_id{u32(attr) - u32(IR::Attribute::Param0)};
const auto param = ctx.input_params.at(param_id).id;
const auto param_arr_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[4]);
const auto pointer{ctx.OpAccessChain(param_arr_ptr, param, index)};
const auto position_comp_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[1]);
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(position_comp_ptr, pointer, ctx.ConstU32(comp)));
}
UNREACHABLE();
}
@ -351,6 +343,13 @@ Id EmitGetTessGenericAttribute(EmitContext& ctx, Id vertex_index, Id attr_index,
vertex_index, attr_index, comp_index));
}
Id EmitReadTcsGenericOuputAttribute(EmitContext& ctx, Id vertex_index, Id attr_index,
Id comp_index) {
const auto attr_comp_ptr = ctx.TypePointer(spv::StorageClass::Output, ctx.F32[1]);
return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(attr_comp_ptr, ctx.output_attr_array,
vertex_index, attr_index, comp_index));
}
void EmitSetTcsGenericAttribute(EmitContext& ctx, Id value, Id attr_index, Id comp_index) {
// Implied vertex index is invocation_id
const auto component_ptr = ctx.TypePointer(spv::StorageClass::Output, ctx.F32[1]);

View file

@ -89,6 +89,8 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 comp);
Id EmitGetTessGenericAttribute(EmitContext& ctx, Id vertex_index, Id attr_index, Id comp_index);
void EmitSetTcsGenericAttribute(EmitContext& ctx, Id value, Id attr_index, Id comp_index);
Id EmitReadTcsGenericOuputAttribute(EmitContext& ctx, Id vertex_index, Id attr_index,
Id comp_index);
Id EmitGetPatch(EmitContext& ctx, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);