texture_cache: Change depth resolve new image back to max of resources.

This commit is contained in:
squidbus 2025-07-07 02:41:27 -07:00
parent 5eef2fd28a
commit 62fb405f68

View file

@ -169,7 +169,7 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Bindi
if (recreate) {
auto new_info = requested_info;
new_info.resources = std::min(requested_info.resources, cache_image.info.resources);
new_info.resources = std::max(requested_info.resources, cache_image.info.resources);
const auto new_image_id = slot_images.insert(instance, scheduler, new_info);
RegisterImage(new_image_id);