shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428)

* BUFFER_ATOMIC | DS_MINMAX_U32

- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes

* Clang Format & UNREACHABLE_MSG

* clang

* no crash on compile

* clang

* Shared Atomics

* reuse

* rm vscode

* resolve

* opcodes

* side effects

* attempt fix shader comp

* failed attempt to fix

* clang

* do correct vdata set (still fails)

* clang

* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails

* data share should work

* clang

* resource tracking for buffer atomic

* clang

* distinguish RTN opcodes

* clean IsBufferInstruction

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
This commit is contained in:
Lizardy 2024-08-17 15:06:06 -04:00 committed by GitHub
parent 3be2e4b2b8
commit 63938ba8dd
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11 changed files with 375 additions and 27 deletions

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@ -187,6 +187,7 @@ public:
// Vector Memory
void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst);
void BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst);
void BUFFER_ATOMIC(AtomicOp op, const GcnInst& inst);
// Vector interpolation
void V_INTERP_P2_F32(const GcnInst& inst);
@ -196,6 +197,9 @@ public:
void DS_SWIZZLE_B32(const GcnInst& inst);
void DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst);
void DS_WRITE(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst);
void DS_ADD_U32(const GcnInst& inst, bool rtn);
void DS_MIN_U32(const GcnInst& inst, bool rtn);
void DS_MAX_U32(const GcnInst& inst, bool rtn);
void V_READFIRSTLANE_B32(const GcnInst& inst);
void V_READLANE_B32(const GcnInst& inst);
void V_WRITELANE_B32(const GcnInst& inst);