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Surface management rework (1/3) (#307)
* amdgpu: proper CB and DB sizes calculation; minor refactoring * texture_cache: separate file for image_info * texture_cache: image guest address moved into image info * texture_cache: surface size calculation * shader_recompiler: fixed sin/cos Thanks to red_pring and gandalfthewhite0173 * initial preparations for subresources upload * review comments
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2b52a17845
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21 changed files with 467 additions and 233 deletions
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@ -321,7 +321,7 @@ struct Liverpool {
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struct DepthBuffer {
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enum class ZFormat : u32 {
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Invald = 0,
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Invalid = 0,
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Z16 = 1,
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Z32Float = 3,
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};
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@ -367,8 +367,14 @@ struct Liverpool {
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return u64(z_read_base) << 8;
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}
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size_t GetSizeAligned() const {
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return depth_slice.tile_max * 8;
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u32 NumSamples() const {
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return 1u << z_info.num_samples; // spec doesn't say it is a log2
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}
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size_t GetDepthSliceSize() const {
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ASSERT(z_info.format != ZFormat::Invalid);
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const auto bpe = z_info.format == ZFormat::Z32Float ? 4 : 2;
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return (depth_slice.tile_max + 1) * 64 * bpe * NumSamples();
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}
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};
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@ -733,12 +739,19 @@ struct Liverpool {
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return VAddr(fmask_base_address) << 8;
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}
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size_t GetSizeAligned() const {
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u32 NumSamples() const {
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return 1 << attrib.num_fragments_log2;
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}
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u32 NumSlices() const {
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return view.slice_max + 1;
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}
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size_t GetColorSliceSize() const {
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const auto num_bytes_per_element = NumBits(info.format) / 8u;
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const auto slice_size = (slice.tile_max + 1) * 64u;
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const auto total_size = slice_size * (view.slice_max + 1) * num_bytes_per_element;
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ASSERT(total_size > 0);
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return total_size;
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const auto slice_size =
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num_bytes_per_element * (slice.tile_max + 1) * 64u * NumSamples();
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return slice_size;
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}
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TilingMode GetTilingMode() const {
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@ -819,6 +832,17 @@ struct Liverpool {
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BitField<6, 1, u32> depth_compress_disable;
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};
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union DepthView {
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BitField<0, 11, u32> slice_start;
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BitField<13, 11, u32> slice_max;
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BitField<24, 1, u32> z_read_only;
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BitField<25, 1, u32> stencil_read_only;
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u32 NumSlices() const {
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return slice_max + 1u;
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}
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};
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union AaConfig {
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BitField<0, 3, u32> msaa_num_samples;
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BitField<4, 1, u32> aa_mask_centroid_dtmn;
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@ -849,7 +873,9 @@ struct Liverpool {
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ComputeProgram cs_program;
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INSERT_PADDING_WORDS(0xA008 - 0x2E00 - 80 - 3 - 5);
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DepthRenderControl depth_render_control;
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INSERT_PADDING_WORDS(4);
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INSERT_PADDING_WORDS(1);
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DepthView depth_view;
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INSERT_PADDING_WORDS(2);
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Address depth_htile_data_base;
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INSERT_PADDING_WORDS(2);
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float depth_bounds_min;
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@ -1050,6 +1076,7 @@ static_assert(GFX6_3D_REG_INDEX(cs_program.dim_z) == 0x2E03);
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static_assert(GFX6_3D_REG_INDEX(cs_program.address_lo) == 0x2E0C);
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static_assert(GFX6_3D_REG_INDEX(cs_program.user_data) == 0x2E40);
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static_assert(GFX6_3D_REG_INDEX(depth_render_control) == 0xA000);
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static_assert(GFX6_3D_REG_INDEX(depth_view) == 0xA002);
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static_assert(GFX6_3D_REG_INDEX(depth_htile_data_base) == 0xA005);
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static_assert(GFX6_3D_REG_INDEX(screen_scissor) == 0xA00C);
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static_assert(GFX6_3D_REG_INDEX(depth_buffer.z_info) == 0xA010);
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