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video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations * spirv: Only specific storage image format for atomics * ir: Avoid cube coord patching for storage image * spirv: Fix default attributes * data_share: Add more instructions * video_core: Query storage flag with runtime state * kernel: Use std::list for semaphore * video_core: Use texture buffers for untyped format load/store * buffer_cache: Limit view usage * vk_pipeline_cache: Fix invalid iterator * image_view: Reduce log spam when alpha=1 in storage swizzle * video_core: More features and proper spirv feature detection * video_core: Attempt no2 for specialization * spirv: Remove conflict * vk_shader_cache: Small cleanup
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43 changed files with 1058 additions and 976 deletions
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/logging/log.h"
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#include "shader_recompiler/frontend/translate/translate.h"
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namespace Shader::Gcn {
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void Translator::EmitExport(const GcnInst& inst) {
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if (ir.block->has_multiple_predecessors && info.stage == Stage::Fragment) {
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LOG_WARNING(Render_Recompiler, "An ambiguous export appeared in translation");
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ir.Discard(ir.LogicalNot(ir.GetExec()));
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}
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