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video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations * spirv: Only specific storage image format for atomics * ir: Avoid cube coord patching for storage image * spirv: Fix default attributes * data_share: Add more instructions * video_core: Query storage flag with runtime state * kernel: Use std::list for semaphore * video_core: Use texture buffers for untyped format load/store * buffer_cache: Limit view usage * vk_pipeline_cache: Fix invalid iterator * image_view: Reduce log spam when alpha=1 in storage swizzle * video_core: More features and proper spirv feature detection * video_core: Attempt no2 for specialization * spirv: Remove conflict * vk_shader_cache: Small cleanup
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43 changed files with 1058 additions and 976 deletions
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@ -92,12 +92,12 @@ public:
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[[nodiscard]] Value LoadBuffer(int num_dwords, const Value& handle, const Value& address,
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BufferInstInfo info);
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[[nodiscard]] Value LoadBufferFormat(int num_dwords, const Value& handle, const Value& address,
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[[nodiscard]] Value LoadBufferFormat(const Value& handle, const Value& address,
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BufferInstInfo info);
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void StoreBuffer(int num_dwords, const Value& handle, const Value& address, const Value& data,
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BufferInstInfo info);
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void StoreBufferFormat(int num_dwords, const Value& handle, const Value& address,
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const Value& data, BufferInstInfo info);
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void StoreBufferFormat(const Value& handle, const Value& address, const Value& data,
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BufferInstInfo info);
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[[nodiscard]] Value BufferAtomicIAdd(const Value& handle, const Value& address,
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const Value& value, BufferInstInfo info);
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