mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-03 09:13:16 +00:00
video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations * spirv: Only specific storage image format for atomics * ir: Avoid cube coord patching for storage image * spirv: Fix default attributes * data_share: Add more instructions * video_core: Query storage flag with runtime state * kernel: Use std::list for semaphore * video_core: Use texture buffers for untyped format load/store * buffer_cache: Limit view usage * vk_pipeline_cache: Fix invalid iterator * image_view: Reduce log spam when alpha=1 in storage swizzle * video_core: More features and proper spirv feature detection * video_core: Attempt no2 for specialization * spirv: Remove conflict * vk_shader_cache: Small cleanup
This commit is contained in:
parent
790d19e59b
commit
66e96dd944
43 changed files with 1058 additions and 976 deletions
|
@ -167,7 +167,7 @@ struct Liverpool {
|
|||
static constexpr auto* GetBinaryInfo(const Shader& sh) {
|
||||
const auto* code = sh.template Address<u32*>();
|
||||
const auto* bininfo = std::bit_cast<const BinaryInfo*>(code + (code[1] + 1) * 2);
|
||||
ASSERT_MSG(bininfo->Valid(), "Invalid shader binary header");
|
||||
// ASSERT_MSG(bininfo->Valid(), "Invalid shader binary header");
|
||||
return bininfo;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue