mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-08 11:43:14 +00:00
shader_recompiler: Apply buffer swizzle on vertex attribs
This commit is contained in:
parent
b4d24d8737
commit
6774216038
3 changed files with 38 additions and 9 deletions
|
@ -206,10 +206,6 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
|
|||
block_pool.ReleaseContents();
|
||||
inst_pool.ReleaseContents();
|
||||
|
||||
if (hash == 0xa34c48f8) {
|
||||
printf("bad\n");
|
||||
}
|
||||
|
||||
// Recompile shader to IR.
|
||||
try {
|
||||
LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x}", stage, hash);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue