shader_recompiler: Apply buffer swizzle on vertex attribs

This commit is contained in:
IndecisiveTurtle 2024-07-01 03:13:50 +03:00 committed by TheTurtle
parent b4d24d8737
commit 6774216038
3 changed files with 38 additions and 9 deletions

View file

@ -206,10 +206,6 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
if (hash == 0xa34c48f8) {
printf("bad\n");
}
// Recompile shader to IR.
try {
LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x}", stage, hash);