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64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310)
* impl V_ADDC_U32 & V_MAD_U64_U32 * shader recompiler: add 64 bits version to get register / GetSrc * fix V_ADDC_U32 carry * shader recompiler: removed automatic conversion to force_flt in GetSRc * shader recompiler: auto cast between u32 and u64 during ssa pass * shader recompiler: fix SetVectorReg64 & standardize switches-case * shader translate: fix overflow detection in V_ADD_I32 use vcc lo instead of vcc thread bit * shader recompiler: more 64-bit work - removed bit_size parameter from Get[Scalar/Vector]Register - add BitwiseOr64 - add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64 - add GetSrc64 for 64-bit value * shader recompiler: add V_MAD_U64_U32 vcc output - add V_MAD_U64_U32 vcc output - ILessThan for 64-bits * shader recompiler: removed unnecessary changes & missing consts * shader_recompiler: Add s64 type in constant propagation
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12 changed files with 361 additions and 40 deletions
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@ -159,7 +159,7 @@ public:
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[[nodiscard]] Value IAddCary(const U32& a, const U32& b);
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[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
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[[nodiscard]] Value IMulExt(const U32& a, const U32& b, bool is_signed = false);
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[[nodiscard]] U32 IMul(const U32& a, const U32& b);
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[[nodiscard]] U32U64 IMul(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32 IDiv(const U32& a, const U32& b, bool is_signed = false);
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[[nodiscard]] U32U64 INeg(const U32U64& value);
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[[nodiscard]] U32 IAbs(const U32& value);
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@ -167,7 +167,7 @@ public:
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[[nodiscard]] U32U64 ShiftRightLogical(const U32U64& base, const U32& shift);
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[[nodiscard]] U32U64 ShiftRightArithmetic(const U32U64& base, const U32& shift);
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[[nodiscard]] U32 BitwiseAnd(const U32& a, const U32& b);
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[[nodiscard]] U32 BitwiseOr(const U32& a, const U32& b);
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[[nodiscard]] U32U64 BitwiseOr(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32 BitwiseXor(const U32& a, const U32& b);
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[[nodiscard]] U32 BitFieldInsert(const U32& base, const U32& insert, const U32& offset,
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const U32& count);
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@ -188,7 +188,7 @@ public:
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[[nodiscard]] U32 SClamp(const U32& value, const U32& min, const U32& max);
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[[nodiscard]] U32 UClamp(const U32& value, const U32& min, const U32& max);
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[[nodiscard]] U1 ILessThan(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 ILessThan(const U32U64& lhs, const U32U64& rhs, bool is_signed);
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[[nodiscard]] U1 IEqual(const U32U64& lhs, const U32U64& rhs);
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[[nodiscard]] U1 ILessThanEqual(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 IGreaterThan(const U32& lhs, const U32& rhs, bool is_signed);
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