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https://github.com/shadps4-emu/shadPS4.git
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fix: mask_jump32 target
This commit is contained in:
parent
5b3e156197
commit
6860bb7349
1 changed files with 1 additions and 3 deletions
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@ -148,7 +148,6 @@ void OnGameLoaded() {
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std::string targetStr = "";
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std::string targetStr = "";
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std::string sizeStr = "";
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std::string sizeStr = "";
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if (type == "mask_jump32") {
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if (type == "mask_jump32") {
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std::string patchValue = patchLineIt->attribute("Value").value();
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targetStr = patchLineIt->attribute("Target").value();
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targetStr = patchLineIt->attribute("Target").value();
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sizeStr = patchLineIt->attribute("Size").value();
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sizeStr = patchLineIt->attribute("Size").value();
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} else {
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} else {
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@ -301,8 +300,7 @@ void OnGameLoaded() {
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QString targetStr;
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QString targetStr;
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QString sizeStr;
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QString sizeStr;
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if (type == "mask_jump32") {
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if (type == "mask_jump32") {
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QString valueAttributeStr = lineObject["Value"].toString();
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targetStr = lineObject["Target"].toString();
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targetStr = lineObject["Value"].toString();
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sizeStr = lineObject["Size"].toString();
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sizeStr = lineObject["Size"].toString();
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} else {
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} else {
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patchValue = QString::fromStdString(convertValueToHex(
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patchValue = QString::fromStdString(convertValueToHex(
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