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shader_recompiler/frontend: implement V_MIN3_U32
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@ -221,6 +221,7 @@ public:
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void V_FMA_F64(const GcnInst& inst);
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void V_MIN3_F32(const GcnInst& inst);
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void V_MIN3_I32(const GcnInst& inst);
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void V_MIN3_U32(const GcnInst& inst);
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void V_MAX3_F32(const GcnInst& inst);
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void V_MAX3_U32(bool is_signed, const GcnInst& inst);
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void V_MED3_F32(const GcnInst& inst);
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