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savedata: Fix missing uses of config based save data dir. (#2971)
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parent
786ad6f71e
commit
6935b24440
5 changed files with 7 additions and 12 deletions
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@ -154,7 +154,7 @@ bool GetLoadGameSizeEnabled() {
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std::filesystem::path GetSaveDataPath() {
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if (save_data_path.empty()) {
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return Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir);
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return Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "savedata";
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}
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return save_data_path;
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}
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@ -128,7 +128,6 @@ static auto UserPaths = [] {
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create_path(PathType::LogDir, user_dir / LOG_DIR);
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create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
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create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
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create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
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create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR);
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create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR);
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create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR);
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@ -18,7 +18,6 @@ enum class PathType {
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LogDir, // Where log files are stored.
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ScreenshotsDir, // Where screenshots are stored.
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ShaderDir, // Where shaders are stored.
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SaveDataDir, // Where guest save data is stored.
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TempDataDir, // Where game temp data is stored.
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GameDataDir, // Where game data is stored.
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SysModuleDir, // Where system modules are stored.
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@ -36,7 +35,6 @@ constexpr auto PORTABLE_DIR = "user";
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constexpr auto LOG_DIR = "log";
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constexpr auto SCREENSHOTS_DIR = "screenshots";
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constexpr auto SHADER_DIR = "shader";
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constexpr auto SAVEDATA_DIR = "savedata";
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constexpr auto GAMEDATA_DIR = "data";
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constexpr auto TEMPDATA_DIR = "temp";
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constexpr auto SYSMODULES_DIR = "sys_modules";
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