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savedata: Fix missing uses of config based save data dir. (#2971)
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5 changed files with 7 additions and 12 deletions
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@ -154,7 +154,7 @@ bool GetLoadGameSizeEnabled() {
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std::filesystem::path GetSaveDataPath() {
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if (save_data_path.empty()) {
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return Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir);
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return Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "savedata";
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}
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return save_data_path;
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}
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